Videogame Voice Actors Go on Strike
24 October 2016 - 5:36AM
Dow Jones News
By Sarah E. Needleman
A union representing thousands of voiceover actors has called
for a strike against 11 videogame companies, including industry
powerhouses Electronic Arts Inc. and Take-Two Interactive Software
Inc., over a pay dispute.
The Screen Actors Guild-American Federation of Television and
Radio Arts, or SAG-AFTRA, has been negotiating terms for a new
contract with a coalition of nine videogame companies for nearly
two years. The union represents actors, whose voices and likenesses
are pervasive in videogames.
For example, Take-Two's hit series "Grand Theft Auto" has
included the voices of actors Gary Busey, Burt Reynolds and other
Hollywood stars. "Call of Duty" games from Activision Blizzard
Inc., another major publisher the union is striking against, have
also included the voices of actors such as Heather Graham and Kit
Harington. Lesser-known actors also fill key roles in games, some
of which feature episodic story lines that have been adapted for
movies, television series and books.
At the heart of the disagreement is actors' demands for a
portion of the revenue from game sales, on top of the industry's
standard average baseline rate of about $825 for a four-hour
session.
"Secondary compensation is what allows professional performers
to feed their families in between jobs," said a spokeswoman for
SAG-AFTRA in a prepared statement.
Members will picket Electronic Arts on Monday at its Los Angeles
studio, according to a release issued early Friday morning
confirming the strike is on.
Scott J. Witlin, an attorney for the publishers' coalition, said
they had offered additional pay beyond the standard hourly rate,
tied to the number of recording sessions an actor completes and not
a game's sales performance.
"We are disappointed," Mr. Witlin said. "Anytime any workers go
on strike it's disruptive."
SAG-AFTRA has more than 160,000 members, including about 5,000
who specialize in videogame voice-over and other acting-related
work. It is unclear how many are participating in the strike, which
SAG-AFTRA has been promoting on Twitter and other social media.
"Given the long production cycle for a console game, the strike
would have to go on for a very long time for it to have an impact,"
Mr. Witlin said.
Write to Sarah E. Needleman at sarah.needleman@wsj.com
(END) Dow Jones Newswires
October 23, 2016 14:21 ET (18:21 GMT)
Copyright (c) 2016 Dow Jones & Company, Inc.
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