WELLESLEY, Mass., July 28, 2015 /PRNewswire/ -- The Orbiter story
began 35 years ago on the island of Antigua. Games creator David Copplestone was
taking a three-month sailing trip through the Caribbean in 1980. It was there that he joined
a long line of people playing a Bimini ring toss game at the
Admirals Inn. They had a brass ring hanging from the ceiling, and
they were swinging it over onto a large hook anchored in a wall
beam about eight feet away. The smiles on the faces and the wear on
that hook showed this pastime's popularity. As David played, he
thought, "If there was a desktop version of this game, millions of
people could enjoy it." He immediately began to design that desktop
game. By 1988, the engineering and designing of his game was
finished, and a working model was made. He first called it The Pier
and then El Toro. There remained much more to do in order to
release the performance potential that this scientific toy
possessed. To answer the question "what do you do with your game?"
Copplestone continued to work on it from 1988 until today, and as
of this posting he has settled on the name Orbiterâ„¢ and created
sixteen different games to play using the Orbiter and models
ranging in size from 8" to 8' tall in various colors and materials
such as wood, acrylic, brass and steel.
The Orbiter was made for the coffee table, desktop or bar and a
6' tall lawn version was later developed. Players are challenged to
learn six Orbiter swings, each one different with increasingly
difficult swing paths, and then to see which player will make the
most ringers using those swings in order to win the match. In order
to score the "Orbiter Classic Grand Slam" you must make six ringers
in a row using all six swing types. For the last and most difficult
of the grand slam swings you must make the ring fly around the
taller post 2.5 times before landing on the shorter post. The swing
concepts can be understood in minutes but they will take a lifetime
to perfect.
A large part of the Orbiter's appeal is learning the swings and
then teaching the swings to others. To start, players will likely
be trying to just make a ringer, but once they have mastered the
six swings they will be able to enjoy the competitive games. The
object is to set the ring in motion from one taller uniquely angled
post to ring the second shorter conversely angled post. In the new
Orbiter Grand Slam ring toss game players take turns, three swings
per game, four games per set and three sets per match. An excellent
proverb to describe the Grand Slam ring toss experience is "If at
first you don't succeed try, try, try again."
Find it on Amazon by searching "orbiter ring toss", or see it on
the website copplestonegames.com.
Photos:
http://www.prlog.org/12478151
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SOURCE COPPLESTONE LLC