Midway Acquires U.S. and Canadian Publishing Rights to Award-Winning EARTH 2160; Next Installment in Critically-Acclaimed RTS Se
30 August 2005 - 10:30PM
Business Wire
Midway Games Inc. (NYSE:MWY), a leading interactive entertainment
publisher and developer, today announced that it has secured the
U.S. and Canadian publishing rights for EARTH 2160, the
highly-anticipated sequel in the top-selling and
critically-acclaimed EARTH series of real-time strategy (RTS)
titles. The game is scheduled to be published in the U.S. and
Canada this November for the PC. Developed by Reality Pump Studios,
EARTH 2160 sees conflict arise as the remnants of the Eurasian
Dynasty, Lunar Corporation and United Civilized States terraform
Mars following Earth's destruction. As the civilizations
independently rebuild, a group of imprisoned alien renegades is
awakened from suspended animation. The groups must either battle it
out or band together as they try and survive the new alien threat.
"The EARTH series is known for combining solid RTS gameplay with a
compelling story, and EARTH 2160 continues that tradition while
adding state of the art visuals and lighting, multiplayer
capabilities and a vast number of customization features comprising
more than 100 hours of gameplay," said Steve Allison, chief
marketing officer, Midway. "Titles like EARTH 2160 that innovate
while delivering a gripping gameplay experience are key parts of
Midway's growth strategy as the company's publishing portfolio
continues to expand." EARTH 2160 takes advantage of the latest
cutting-edge pixel and vertex shaders, giving the game a look and
feel that is well ahead of other RTS titles running on more
traditional graphics engines. With volumetric shading and
high-dynamic range lighting, EARTH 2160's graphics bring a new
level of detail to the RTS genre. In addition to standard RTS
features such as resource acquisition, base building and
destruction of enemy bases, EARTH 2160 also allows players to play
adventure-style missions. Modular construction allows players to
customize buildings and units, creating virtually limitless ways
for players to wage war. Virtual Agents are available to assist the
player in specific tasks on the battlefield or to act as managers
dealing with construction, resources or research; letting the
player concentrate on other aspects of the game for an experience
tailored to the individual gamer's style. For more information on
EARTH 2160, visit www.earth2160.com. About Midway Games
Headquartered in Chicago, IL with offices in San Diego, CA,
Seattle, WA, Austin, TX, Los Angeles, CA, Munich, Germany, London,
UK, and Adelaide, AUS, Midway Games Inc. (NYSE:MWY) is a leading
developer and publisher of interactive entertainment software for
major video game systems and personal computers. More information
about Midway can be obtained at www.midway.com. About Reality Pump
Studios Reality Pump Studios was established 1995 in Krakow,
Poland. The 45-man studio has developed titles such as the award
winning EARTH series, HeliHeroes, KnightShift, World War II -
Panzer Claws and World War III: Black Gold. Game (C) 1993 - 2005
ZUXXEZ AG, developed by Reality Pump. Published by Midway Home
Entertainment Inc. All rights reserved. REALITY PUMP and ZUXXEZ are
registered trademarks of ZUXXEZ AG. MIDWAY is a registered
trademark of Midway Amusement Games, LLC. All other trademarks are
the property of their respective companies. Midway has provided the
www.earth2160.com link solely as a convenience for you. The
information on this site has been prepared by third parties, and
Midway does not monitor, endorse or accept responsibility for the
content on non-Midway sites. This press release contains
forward-looking statements concerning future business conditions
and the outlook for Midway Games Inc. (the "Company") based on
currently available information that involve risks and
uncertainties. The Company's actual results could differ materially
from those anticipated in the forward-looking statements as a
result of these risks and uncertainties, including, without
limitation, the financial strength of the interactive entertainment
industry, dependence on new product introductions and the ability
to maintain the scheduling of such introductions, the upcoming
console platform transition and other technological changes,
dependence on major platform manufacturers and other risks more
fully described under "Item 1. Business - Risk Factors" in the
Company's Annual Report on Form 10-K for the year ended December
31, 2004, and in the more recent filings made by the Company with
the Securities and Exchange Commission.
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