, July 16,
2024 /PRNewswire/ -- VIVERSE, the spatial computing
platform by HTC, is launching a new standalone service for its
Polygon Streaming technology, making it available outside of
VIVERSE for the first time. This empowers organizations to flexibly
bring high-fidelity, interactive 3D models into their workflows
across a range of devices including smartphones, tablets,
laptops/PCs, or XR headsets.
Polygon Streaming combines server-side processing with
client-side rendering, significantly reducing bandwidth and
processing power requirements. It streams the actual 3D data of an
asset, transmitting only the necessary polygon data for the
sections of the 3D model the user is looking at, and at the level
of detail appropriate to their distance from the object. This
device-agnostic approach ensures there's democratized access for
everyone to next-generation immersive graphics and
interactivity.
A live example of Polygon Streaming can be seen here.
Joseph Lin, General Manager of
VIVERSE, said, "It's never been easier to develop 3D assets, but
sharing them with others has remained a barrier. Polygon Streaming
opens up new possibilities for everyone, transforming any device so
people can enjoy everything from interactive product showcases, to
collaboration and immersive virtual environments."
Polygon Streaming is perfect for any industry using 3D assets,
including media & entertainment, engineering, industrial
design, architectural visualization, game development, and
e-commerce. In these roles it's vital to share the 3D models with
people who don't have access to advanced hardware and software.
Customers and clients are often reviewing content remotely, and
having to look at non-interactive static models through a
screenshare or a slide deck, which can't convey all of the details
of a 3D model.
VIVERSE's Polygon Streaming is a highly optimized rendering
method that streams only the necessary polygon data for rendering
the visible sections of a 3D asset. This method employs advanced
techniques such as occlusion culling and adaptive levels of detail.
These techniques significantly reduce rendering resources and
bandwidth requirements while maintaining low latency.
Polygon Streaming has seen impressive results in testing*,
with:
- Up to 8x decrease in load time
- Up to 2x increase in average FPS
- Up to 81% decrease in total project size
Polygon Streaming is versatile. It can be used for an individual
object, as well as managing dozens of assets within the same world.
This means entire environments can be optimized, maximizing the
visual experience for users regardless of the network and device
hardware limitations.
The platform intelligently and automatically adjusts based on
network and hardware conditions, ensuring high visual fidelity and
interactivity. This enables complex 3D assets and scenes to be
rendered even on lower-end devices.
Other key features of VIVERSE's Polygon Streaming include:
- Web-based interface: Easily upload, convert, and manage 3D
assets through a web console, providing convenient access and
monitoring of storage, model, project, and bandwidth usage.
- Integration with Game Engines: Polygon Streaming assets can be
imported into popular game engines such as Unity and Unreal Engine,
enhancing the development workflow for game developers.
- Dynamic versioning: 3D assets can be easily updated at any
time, eliminating the need to roll out updates to the applications
that stream them.
- WebXR Compatibility: Full compatibility with WebXR standards
ensures that interactive 3D content can be experienced seamlessly
in web-based and virtual and augmented reality environments.
Naoto Kato, CEO, Cluster, Inc.
said, "Cluster, Inc. is continuously committed to providing the
best metaverse experience for our users. We're excited to integrate
VIVERSE's Polygon Streaming technology into our platform to allow
us to deliver highly detailed and immersive environments to our
users, regardless of their device capabilities. It will open
endless opportunities for our developer community, and our users
can experience next-generation virtual worlds with exceptional
visual fidelity and interactivity, enriching the experience we
provide within the Cluster platform."
Pricing and availability
VIVERSE Polygon Streaming technology is now available in an
early release with flexible pricing options starting from
$99 to suit various needs.
Additionally, Polygon Streaming technology is already integrated
into VIVERSE for Business, the spatial collaboration platform. This
integration enables highly detailed 3D assets to be easily brought
into spatial environments, enhancing collaboration and
visualization in various industries.
VIVERSE Polygon Streaming will be demoed at SIGGRAPH 2024 at
booth 615. To sign up for Polygon Streaming, please visit:
www.viverse.com/polygon-streaming.
Notes:
*Performance improvements may vary based on device, content and
network limitations.
About HTC VIVE
HTC VIVE is the premier virtual reality (VR) platform and
ecosystem that creates true-to-life VR experiences for businesses
and consumers. The VIVE ecosystem is built around premium VR
hardware, software, and content. The VIVE business encompasses
best-in-class XR hardware, the VIVEPORT platform and app store,
VIVE Enterprise Solutions for business customers, VIVE X,
a US$100M VR business accelerator, and VIVE ARTS for
cultural initiatives. For more information, please
visit www.vive.com.
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SOURCE HTC