Singapore, Singapore, March 13th, 2025,
Chainwire
Aethir, a provider of decentralized cloud
gaming infrastructure, has been featured in a newly released case
study by SuperScale, a global expert in gaming user acquisition.
The study provides an in-depth analysis of how Aethir’s cloud
streaming technology enhances user acquisition strategies for
gaming studios, presenting a scalable alternative to traditional
app store distribution.
Cloud Streaming as a Direct-to-Consumer
Solution
Gaming studios often face high service fees when distributing
games through commercial app stores, with some platforms taking up
to 30% of a game’s revenue. Aethir’s decentralized cloud
infrastructure enables studios to bypass these costs by utilizing
web-based streaming, providing an independent publishing model
designed to enhance user acquisition.
Key aspects of Aethir’s cloud streaming include:
- Reduced Reliance on App Stores – Web-based
streaming eliminates the need for app store downloads, allowing
publishers to retain a greater share of revenue.
- Lower User Acquisition Costs – Instant play
via social media or advertisements reduces friction in the user
journey, improving conversion rates.
- Expanded Device Accessibility – Games can be
played on PCs, mobile devices, and smart TVs without hardware
limitations.
- Alternative Monetization Models –
Subscription-based access, direct microtransactions, and in-game
purchases can be managed independently of third-party platform
fees.
Insights from SuperScale’s Case Study
SuperScale conducted a two-phase analysis to assess Aethir’s
impact on gaming user acquisition, focusing on conversion rates and
return on ad spend (ROAS). The mobile game Tiny Tower was selected
as the test subject.
Phase 1: Conversion Rate Analysis
SuperScale examined how different engagement methods—"Stream
Now," "Instant Play," and "Download"—affected user acquisition
metrics, particularly cost per install (CPI) and engagement
rates.
Findings from Phase 1:
- 43% more players opted for instant play over direct
downloads.
- Click-through rates (CTR) increased by 35% compared to
traditional download methods.
- Conversion rates were 45% higher for the streaming option.
Phase 2: ROAS and User Engagement
Phase 2 measured early engagement and ROAS by comparing user
behavior between app store downloads and Aethir’s Stream Now
feature.
Findings from Phase 2:
- 143% more users engaged with the Stream Now feature compared to
direct downloads.
- Day 7 ROAS increased by 75%.
- Average revenue per user (ARPU) grew by 93% with Stream
Now.
- Session counts increased by 77% on average.
- Session duration was 26% longer.
- Day-one retention improved by 60%, while day-seven retention
increased by 80%.
Potential Applications for Aethir’s Cloud
Streaming
Aethir’s cloud streaming infrastructure may be particularly
beneficial for:
- Established publishers looking to drive direct
traffic and optimize revenue models.
- Live service and MMO games requiring seamless
cross-device access.
- Games with social and viral appeal, where
instant playability enhances influencer-driven marketing
strategies.
- Emerging markets, where cloud streaming offers
a solution for users without high-end gaming hardware.
SuperScale’s findings highlight Aethir’s role in enhancing
gaming user acquisition through decentralized cloud streaming. The
complete study is available on Aethir’s
website.
About Aethir
Aethir is a decentralized cloud computing
infrastructure provider focused on optimizing GPU distribution and
utilization for enterprise applications. By moving away from
centralized models, Aethir enables scalable access to computational
resources, supporting businesses across various industries and
regions.
Contact
Marketing
Director
Diksha
Aethir
diksha@aethir.com