Facebook Sets Sights on Augmented Reality
19 April 2017 - 4:00AM
Dow Jones News
By Deepa Seetharaman
To Mark Zuckerberg, Pokémon Go wasn't just a fad from last
summer. It was a sign that augmented-reality technology was coming
more quickly than he expected.
That helped the Facebook Inc. chief executive realize that
augmented reality might catch on sooner than rival virtual reality
technology -- where Mr. Zuckerberg had placed his biggest bet. On
Tuesday, Mr. Zuckerberg announced at Facebook's annual F8
developers' conference that Facebook would make its
augmented-reality tools, which mix the physical and digital worlds,
available to third-parties to create custom masks, filters and
other effects. Early partners include Nike Inc., Electronic Arts
Inc. and Warner Bros.
"I think people look at this stuff and think: OK, that's kind of
fun, kind of primitive, this is just what kids like doing today,"
Mr. Zuckerberg said in an interview last week at Facebook's
headquarters in Menlo Park, Calif. "But we look at that and we see
the beginning of a platform."
Facebook's focus on augmented reality at F8, which takes place
Tuesday and Wednesday in San Jose, Calif., is a major new salvo in
Facebook's competition with Snap Inc.'s Snapchat. Facebook's
smaller rival popularized simple augmented reality tools, such as
Snapchat filters, which overlay masks or dog noses on users' faces.
Also on Tuesday, Snapchat introduced a new feature to capture
backgrounds.
In Mr. Zuckerberg's view, Facebook's nearly two billion users
favor more immersive mediums like photos and videos, and will
increasingly use their cameras to interact with the world. Last
month, Facebook tried to make the camera more central to the use of
the app by adding a "swipe right" move to open the camera. But
Facebook is still most popular for its news feed, the stream of
information whose design hasn't changed significantly in a few
years and where text still plays a significant role.
Facebook had seized on virtual reality to vault the company into
the next generation of technological interaction. By buying
virtual-reality company Oculus VR for more than $2 billion in 2014,
Facebook was seen to have placed its chips on virtual reality, in
which users are fully immersed in a fabricated world, over
augmented reality. Mr. Zuckerberg said virtual reality would become
the next major computing platform after mobile devices.
But virtual reality has struggled to take off, at Facebook and
at other companies developing the technology. Oculus built a
headset to experience virtual reality, but it faced production
delays and was expensive to purchase. In addition, no game or
application has caught on as a must-have that would make a broader
audience buy into virtual reality.
Pokémon Go did that for augmented reality last July. Mr.
Zuckerberg declared himself a fan of the game that displayed
characters on a sidewalk through the smartphone screen.
"I think VR and AR are two sides of a coin," Mr. Zuckerberg said
in the interview.
Over the last year, augmented reality has figured more
prominently in his vision of how people will communicate, shop and
consume information in the future. Mr. Zuckerberg said both
technologies would serve as the next computing platform over the
next 10 to 15 years.
Last year, Mr. Zuckerberg said his biggest takeaway from
Pokémon's success was that most people would be introduced to
augmented reality through their phones, not through glasses, as he
previously expected. That made the barrier to using augmented
reality much lower than virtual reality, which leans heavily on
costly hardware. (Facebook is still developing augmented-reality
glasses.)
"If you look at how we use our screens today, about half the
time is TV -- so pretty immersive -- and then half the time is
phones and computers -- so more just like transitory, utility," he
added. "Even in that long-term case, maybe half of the use case
will be virtual reality."
Facebook's focus on virtual reality means it has devoted much
less time and investment to augmented reality. It made a minor
acquisition last year of a startup called MSQRD, which also creates
face filters. Facebook's embrace of augmented reality faces
competition from companies like Snap; Microsoft Corp.; which is
developing an augmented-reality headset called HoloLens; and Magic
Leap Inc., an augmented-reality startup backed by Alphabet Inc.'s
Google.
Mr. Zuckerberg said he eventually hopes to offer a much broader
range of services through the app's camera using augmented reality,
such as displaying purchase information for a bottle of wine or a
tour of the Colosseum, along with illustrations of what it would
have looked like during the Roman empire. Augmented reality could
open the door to new styles of art, Mr. Zuckerberg says.
Facebook could even combine its augmented-reality tools with its
facial-recognition technology to help users who need to be reminded
of someone's name, Mr. Zuckerberg said. But that raises thorny
privacy issues. "There are many, many things to figure out," Mr.
Zuckerberg said.
Write to Deepa Seetharaman at Deepa.Seetharaman@wsj.com
(END) Dow Jones Newswires
April 18, 2017 13:45 ET (17:45 GMT)
Copyright (c) 2017 Dow Jones & Company, Inc.
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