Includes four downloadable add-on content
packs
Join the conversation on Twitter using the
hashtag #ThePreSequel
2K and Gearbox Software announced today that Borderlands®:
The Pre-Sequel™ will offer four add-on content packs following
the release of Borderlands: The Pre-Sequel for the
PlayStation®3 computer entertainment system, Xbox 360 games and
entertainment system from Microsoft, and Windows PC. The four
add-on content packs will encompass new characters, challenges,
missions, and experiences and each pack will retail individually
for $9.99 on all available platforms. As Borderlands: The
Pre-Sequel nears completion and the teams shift their focus to
add-on content, additional details will be announced as development
progresses.
2K and Gearbox Software announced today
that Borderlands(R): The Pre-Sequel(TM) will offer four add-on
content packs following the release of Borderlands: The Pre-Sequel
for the PlayStation(R)3 computer entertainment system, Xbox 360
games and entertainment system from Microsoft, and Windows PC.
(Photo: Business Wire)
Additionally, the Borderlands: The Pre-Sequel Season
Pass* bundles the four add-on content packs at a discounted
rate. Priced at $29.99, the Borderlands: The Pre-Sequel Season
Pass includes access to all four of the add-on content packs –
a $39.96 value – and will be available for purchase when
Borderlands: The Pre-Sequel releases on October 14, 2014 in
North America and October 17, 2014 internationally. Once purchased,
the Borderlands: The Pre-Sequel Season Pass enables the
download of all included add-on content packs as they become
available on the PlayStation®Network, Xbox Live online
entertainment network from Microsoft and PC.
Gamers who pre-order Borderlands: The Pre-Sequel from
participating retailers will gain access to the Shock Drop
Slaughter Pit bonus content. Taking place in an old Dahl
facility on Pandora’s moon, players will meet TR4-NU, who once was
one of Dahl’s military recruiters until he went crazy. TR4-NU is
now hosting the Shock Drop Slaughter Pit and giving awesome
loot to those who succeed against the moon’s toughest enemies. The
Shock Drop Slaughter Pit will not be included in the
Borderlands: The Pre-Sequel Season Pass, but it will be
available for purchase at a later date, for those who do not
pre-order Borderlands: The Pre-Sequel. To pre-order
Borderlands: The Pre-Sequel, please visit
http://borderlandsthegame.com/index.php/retail/borderlands-the-presequel.
*Xbox Live, PlayStation®Network or Steam account and Internet
connection required. Copy of Borderlands: The Pre-Sequel required
for play.
Borderlands: The Pre-Sequel will be available on October
14, 2014 in North America and on October 17, 2014 internationally,
for Xbox 360, PS3™, and Windows PC. Borderlands: The
Pre-Sequel is rated M for Mature by the ESRB. For more
information, please visit the official Borderlands web site, follow
@borderlands on twitter, become a fan of Borderlands on
Facebook, and subscribe to the new Borderlands channel on
YouTube.
About Borderlands: The Pre-Sequel
Borderlands: The Pre-Sequel is the newest entry in the
critically acclaimed Borderlands franchise that is currently
being co-developed by Gearbox Software and 2K Australia.
Borderlands: The Pre-Sequel continues the franchise’s
tradition of industry-leading co-op, allowing up to four players to
experience all-new low-gravity, shoot ‘n’ loot gameplay on
Pandora’s moon. Featuring four new playable character classes armed
with powerful laser and icy Cryo weapons, players will battle
against an array of new enemies. Taking place in-between the events
of Borderlands and Borderlands 2, Borderlands: The
Pre-Sequel is a great introduction into the franchise while
showcasing Handsome Jack’s transformation into the ruthless tyrant
fans loved to hate in Borderlands 2.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ:TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, marketer and publisher of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems,
handheld gaming systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, 2K
Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid
Meier’s Civilization series, the popular WWE 2K franchise and NBA
2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com and The NPD Group
estimates of U.S. retail video game sales through July 2014.
About Gearbox Software
Gearbox Software is respected industry wide for award winning,
best-selling video games developed for all major video game
platforms. Founded in 1999 and headquartered near Dallas, TX,
Gearbox Software is well known for the creation, development and
management of its original blockbuster video game franchises
including the critically acclaimed, award winning Brothers in Arms
franchise and the record-breaking, genre-setting Borderlands
franchise. In addition to having developed video games in some of
the world's greatest video game brands, including Half-Life and
Halo, Gearbox Software has also acquired and produced content for
powerful, landmark intellectual property including Duke Nukem and
Homeworld. Gearbox Software’s success has been supported through
many key and mutually beneficial business relationships with the
world's greatest video game platform and publishing partners
including Sony, Microsoft, Nintendo, Valve/Steam, Apple and
Take-Two/2K.
About 2K Australia
Founded in 2006 and based in Canberra, 2K Australia has played
an integral role in the development of 2K’s critically acclaimed
BioShock franchise – working closely on BioShock and BioShock
Infinite, as well as supporting the development of BioShock 2. 2K
Australia is currently co-developing the next installment in the
Borderlands franchise with Gearbox Software, Borderlands: The
Pre-Sequel.
"PlayStation" is a registered trademark of Sony Computer
Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability
to maintain acceptable pricing levels on our games, our ability to
raise capital if needed and risks associated with international
operations. Other important factors and information are contained
in the Company's Annual Report on Form 10-K for the fiscal year
ended March 31, 2014, in the section entitled "Risk Factors," the
Company’s Quarterly Report on Form 10-Q for the fiscal quarter
ended June 30, 2014, and the Company's other periodic filings with
the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
otherwise.
Photos/Multimedia Gallery Available:
http://www.businesswire.com/multimedia/home/20140902005274/en/
2KJennifer Heinser, 415-507-7652pr@2k.comorTake-Two
Interactive Software, Inc.Corporate PressAlan Lewis,
646-536-2983alan.lewis@take2games.comorAccess Communications for
2KAlex Ellis, 917-522-3515aellis@accesspr.com
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