Exceeding 7.5 million global downloads to date,
2K’s action-packed WWE mobile collectible card game delivers larger
roster, increased customization, expanded tournament play and
more
2K today announced the action-packed entertainment of WWE®
SuperCard, the Company’s renowned collectible card-battling
game, will raise the stakes with extensive content in WWE
SuperCard – Season 2. Featuring an expanded roster of
WWE Superstars, Divas, Legends, the debut of NXT Superstars and
Divas, enhanced King of the Ring tournament play, an updated
Exhibition Mode with a new WWE Divas card slot, increased
customization options and more, WWE SuperCard – Season
2 is available now as an update for download free of charge on
the App Store for iOS devices, including the iPhone®, iPad® and
iPod touch®, as well as the Google Play Store and Amazon Appstore
for Android™ devices.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20150820005028/en/
2K today announced the action-packed
entertainment of WWE® SuperCard, the Company's renowned collectible
card-battling game, will raise the stakes with extensive content in
WWE SuperCard - Season 2.
WWE SuperCard has exceeded 7.5 million global downloads
since its release in August 2014 and carries an average rating of
4.5/5 stars on the App Store, as well as a 4/5 rating on Google
Play. Offering more than 700 cards in active play, with more to
come in Season 2, WWE SuperCard challenges players to
build teams of WWE Superstars, Divas and Legends, train them to
full potential, battle in various match types and test their luck
in fast-paced tournament action. In addition, players can enhance
their free-to-play experience through purchase of individual card
packs.
“WWE SuperCard sets the standard for bringing together
the right brand and fan base in WWE with the competitive and
engaging nature of collectible card games,” said Harley Howe,
Co-Studio Head at Cat Daddy Games. “Season 2 elevates the
authentic, hard-hitting WWE action more than 7.5 million fans have
grown to love through new content certain to enhance the WWE
experience in a mobile format.”
WWE SuperCard – Season 2 features include:
- CUSTOMIZABLE CARDS – Customize
and train Season 2 cards while earning tokens to permanently
increase stats;
- LARGER ROSTER – Access hundreds
of cards featuring a variety of WWE and NXT Superstars and Divas,
including Season 2 additions
Brock Lesnar®, Undertaker®, Stone Cold Steve Austin®, Kevin Owens™,
Samoa Joe™, Adrian Neville™, Charlotte™ and many more;
- EXPANDED EXHIBITION DECK –
Compete with an additional WWE Diva in solo matches, as well as in
new Divas tag matches;
- LOYALTY FUSIONS – Convert
Season 1 cards into powerful Season 2 variants via
the game’s Fusion Chamber;
- GLOBAL CHAT – Connect with
anyone in the world while playing WWE SuperCard;
- WEEKLY EVENTS – Participate in
weekly, real-time events with exclusive rewards to increase overall
deck strength;
- ENHANCED KING OF THE RING – The
16-man, multi-day tournament is now more strategic than ever with a
new enhancement system.
Developed by Cat Daddy Games in conjunction with Visual
Concepts, both 2K studios, WWE SuperCard is available now
download free of charge on the App Store for iOS devices, including
the iPhone, iPad and Pod touch, as well as the Google Play Store
and Amazon Appstore for Android devices.
For more information on WWE SuperCard and 2K, visit
wwe.2k.com, become a fan on Facebook, follow the game on Twitter
and Instagram or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO).
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 35
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all 12 live pay-per-views, scheduled
programming and a massive video-on-demand library, is currently
available in more than 170 countries. The company is headquartered
in Stamford, Conn., with offices in New York, Los Angeles, London,
Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and
Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; a decline in the popularity
of our brand of sports entertainment; the continued importance of
key performers and the services of Vincent K. McMahon; possible
adverse changes in the regulatory atmosphere and related private
sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
July 2015.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, our ability to raise capital if needed and risks associated
with international operations. Other important factors and
information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," the Company’s
Quarterly Report on Form 10-Q for the fiscal quarter ended June 30,
2015, and the Company's other periodic filings with the SEC, which
can be accessed at www.take2games.com. All forward-looking
statements are qualified by these cautionary statements and apply
only as of the date they are made. The Company undertakes no
obligation to update any forward-looking statement, whether as a
result of new information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20150820005028/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorAccess Communications for
2KJessica Roache, 415-844-6203jroache@accesspr.comorTake-Two
Interactive Software, Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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