TIDMGAW
RNS Number : 9495L
Games Workshop Group PLC
25 July 2017
PRESS ANNOUNCEMENT
GAMES WORKSHOP GROUP PLC
25 July 2017
ANNUAL REPORT
Games Workshop Group PLC ("Games Workshop" or the "Group")
announces its annual report for the year to 28 May 2017.
Highlights:
Year to Year to
28 May 29 May
2017 2016
GBP000 GBP000
Revenue 158,114 118,069
Revenue at constant currency* 143,375 118,069
Operating profit - pre-royalties
receivable 30,832 10,921
Royalties receivable 7,491 5,939
Operating profit 38,323 16,860
Profit before taxation 38,403 16,948
Cash generated from operations 49,370 26,782
Earnings per share 95.1p 42.1p
Dividends per share declared
in the year** 74p 40p
Kevin Rountree, CEO of Games Workshop said:
"We've had another fun and exciting year and made significant
progress on our strategic initiatives. You can see from these
results that our business and our Hobby are in good shape.
The board continues to believe that the prospects for the
business are good."
For further information,
please contact:
Games Workshop Group PLC 0115 900 4003
Kevin Rountree, CEO
Rachel Tongue, Group finance
director
Investor relations website investor.games-workshop.com
General website www.games-workshop.com
The information contained within this announcement is deemed by
the Company to constitute inside information as stipulated under
the Market Abuse Regulation.
The full 2017 annual report can be downloaded from the investor
relations website at investor.games-workshop.com
*Constant currency revenue is calculated by comparing results in
the underlying currencies for 2017 and 2016, both converted at the
2016 average exchange rates.
**See note 4 to this condensed consolidated financial
information.
STRATEGIC REPORT
Strategy and objectives
Games Workshop's ambitions remain clear: to make the best
fantasy miniatures in the world and sell them globally at a profit,
and it intends doing so forever. This statement includes all the
key elements of what we do and why we do it that way. All of our
decision making is focussed on the long term success of Games
Workshop, not short term gains.
Let me go through it part by part:
The first element - we make high quality miniatures. We
understand that what we make is not for everyone, so to recruit and
re-recruit customers we are absolutely focussed on making our
models the best in the world. In order to continue to do that
forever and to deliver a decent return to our owners, we sell them
for the price that we believe the investment in quality is
worth.
The second element is that we make fantasy miniatures based in
our imaginary worlds. This gives us control over the imagery and
styles we use and ownership of the intellectual property. Aside
from our core business, we are constantly looking to grow our
royalty income from opportunities to use our IP in other
markets.
The third element is the global nature of our business. We seek
out our customers all over the world. We believe that our customers
carry our Hobby gene and to find them we apply our tried and tested
approach of recruiting customers in our own stores, by offering a
fantastic customer experience. Our retail business is supported by
our own mail order store (it has the full range of our product) and
our independent stockist accounts and trade outlets across the
world. These independent accounts do a great job supporting our
customers in parts of the world where we either have not yet opened
one of our stores or where it is not commercially viable for us to
have one of our stores. The long term goal is to have both channels
(retail and trade) growing in harmony. We will always have more
independent accounts than our own stores. Our strategy is to grow
our business through geographic spread growing all of the three
complementary channels.
The fourth element is being focussed on cash. By delivering a
good cash return every year we can continue to innovate, surprise
and delight our loyal existing customers and new customers with
great product. To be around forever we also need to invest in both
long term capital and short term maintenance projects every year,
pay our staff what they have earned for the value they contribute
and deliver surplus cash to our shareholders. Our dedication and
focus should ensure we deliver on time and within our agreed cash
limits.
We measure our long term success by seeking a high return on
investment. In the short term, we will measure our success on our
ability to grow sales whilst maintaining our core business
operating profit margin. The way we go about implementing this
strategy is to recruit the best staff we can by looking for the
appropriate attitudes and behaviour each job we do requires and
identifying the value that job brings. It is also important that
everyone we employ has a real desire to learn and has a great
attitude to change. Our Academy offers all of our staff both
personal development and management skills training. It is also
worth noting it's not what you know at Games Workshop it's how much
you contribute to our success that we value.
We continue to believe there are great opportunities for growth,
particularly in North America, Northern Europe and Asia.
Business model and structure
We design, manufacture, distribute and sell our fantasy
miniatures and related products. These are fantasy miniatures from
our own Warhammer 40,000 and Warhammer: Age of Sigmar universes.
Our factory, main distribution centre and back office support
functions are all based in Nottingham.
We are an international business centrally run from our HQ in
Nottingham, with 75% of our sales coming from outside the UK.
Design
Employing 187 people, the design studio in Nottingham creates
all the IP and the miniatures, artwork, games and publications that
we sell. In 2016/17 we invested GBP8.0 million in the studio
(including software costs) with a further GBP2.3 million spent on
tooling for new plastic miniatures. We are committed to a similar
level of investment every year.
Manufacture
We are proud to manufacture our product in Nottingham. It's
where we started and where we intend to stay. We are currently
working on a significant project, with a leading UK software
supplier, to upgrade our core IT systems that interface with our
manufacturing equipment and systems.
Distribute
All of our product is initially distributed from our warehouse
facility in Nottingham. This facility supplies our two hubs in
Memphis, Tennessee and Sydney, Australia and either directly to our
trade accounts and retail stores or via a third party carrier. Our
project to upgrade the IT infrastructure and software for the
warehouse that supports our mail order store based in Nottingham
will be delivered in the Autumn of 2017.
Sell
We sell via three channels, our own stores 'Retail', third party
independent retailers 'Trade' and our 'Mail order' web store.
Retail - provides the focus for the Hobby in their areas. They
only stock Games Workshop product. They are where we recruit the
majority of our new customers. To do so the stores don't offer the
full range of our product, just new release product and the
appropriate extended range. At the year end we had 462 Games
Workshop stores in 23 countries. Our stores contributed 41% of the
year's sales. We have 360 one man stores, small sites, each one
staffed by only one store manager. We also have 102 multi-man
stores, which are constantly reviewed to ensure they remain
profitable. If not, they will be closed and probably replaced with
one man stores.
Trade - we sell to third party retailers under closely
controlled terms and conditions. They help us sell our products
around the world and importantly in areas where we don't have our
own stores. Independent retailers are an integral part of our
business model; Games Workshop strives to support those outlets
which help to build the Hobby community in their local area. The
bulk of these sales are made via our telesales teams based in
Memphis and Nottingham. We also have small teams in Sydney, Tokyo,
Shanghai, Singapore, Hong Kong and Malaysia. In 2016/17 we had
3,900 independent retailers (2016: 3,800) in 62 countries. We
strive to deliver excellent service, operating in 20 languages
covering all time zones. 38% of our sales came from sales to
independent retailers in the year reported.
Mail order - the mail order store allows enthusiasts full access
to all Games Workshop products. It is run centrally from
Nottingham. It accounted for 21% of total sales in 2016/17. All of
our stores also have a web store terminal that allows our retail
customers access to the full range.
Structure
We control the business centrally from Nottingham; it is where
the people with experience and knowledge of running our niche
business work. I have put in place a flat structure: the people
with senior responsibility who make all of the big decisions report
directly to me. My team is split into five parts: sales,
operations, merchandising and marketing, systems and IP
exploitation.
My channel sales structure comprises retail, trade and mail
order. This structure is made up of four key territory retail sales
managers in the UK, North America, Continental Europe and Australia
and New Zealand. We also have a global trade manager and a global
mail order manager along with a sales manager for Asia. A global
merchandising and marketing manager supports our sales channels
with appropriate internal and external communication.
My operations and support structure includes a finance director
for Games Workshop who is responsible for accounts, compliance,
licensing and legal duties. We have a product and supply manager
who is responsible for our factory, logistics and design studios
(Citadel, Forge World and Black Library). He also manages our three
main distribution hubs in Nottingham, Memphis and Sydney. A
personnel manager and our Academy personal development and skills
training ensure we take our people recruitment and development
seriously.
During the year I recruited a Global IT manager. She will help
us invest in our core systems as well as consider how we can
leverage technology to help us deliver our long term goals.
IP exploitation. I have a small team of advisors that are
helping me ensure we have an exciting five year plan to maximise
the income we earn from external global partners who can deliver
incremental value to Games Workshop without causing any harm to the
core business.
Key performance indicators
The board and management team use a number of key performance
indicators to provide a consistent method of analysing performance,
in addition to allowing the board to benchmark performance against
our forecast. The key performance indicators utilised by the board
can be split into key financial performance indicators and key
non-financial performance indicators.
Our key financial performance indicators are:
Moving Annual Total ('MAT') sales growth by channel
Measures the sales growth achieved in each of our channels on a
rolling 12 month basis.
MAT Group gross margin
Measures the gross profit achieved on sales after taking account
of the direct costs and depreciation of manufacturing equipment and
shipping our product to customers/stores on a rolling 12 month
basis.
MAT core business profit
Measures gross profit less operating expenses on a 12 month
rolling basis, before royalty income.
Number of own stores by territory
Measures the number of our own stores which is an indicator of
our global reach.
MAT number of ordering stockist accounts by territory
Measures the number of trade outlets that have ordered from us
in the last six months. It is an indicator of our global reach and
the health of our trade account base.
Return on capital
The ratio of operating profit before royalty income against
capital employed, as a percentage.
Our key non-financial performance indicators are:
Product quality
This is an indicator of the effectiveness of our design studio
and our continuous improvement in design to manufacture. We measure
this by looking at sell through. If the product is great we sell a
lot, if not we sell very few.
Outstanding customer service
This is an indicator of the effectiveness and efficiency of the
service experience customers get in our stores and the time it
takes us to resolve a customer query made to our customer service
teams. The former is measured by the number of complaints I receive
- very few - and the latter is tracked by five micro KPIs. Our
approach is to treat all customers fairly and to do our utmost to
successfully resolve their issues.
Shareholder value
We believe shareholder value is created, primarily, by not
destroying it. We have no intention to acquire other companies, nor
to dispose of any of those we own.
We return our surplus cash to our owners and try to do so in
ever increasing amounts.
Review of the year
It has been another exciting year building on the progress we
made last year.
I am pleased to report a significant increase in constant
currency sales, profit, cash generation and returns to
shareholders.
I have been impressed, but not surprised, by the continued
support, commitment and contribution from all of our employees
around the world. Thank you.
Our endless energy and focus have delivered profitable sales
growth across all of our sales channels. Together, we have focussed
on documenting and executing an exciting global operational plan
covering all areas of the business. Driving improvements in product
quality, providing the highest levels of customer service - our new
marketing team has added a delightful and fun social media
presence.
We finished 2015/16 with some encouraging signs of improving
sales trends, and these have continued throughout the year we are
reporting. Our operational plan is designed to give us the best
chance to succeed every month so it was particularly rewarding to
finish the year to May 2017 with 11 out of 12 months of Group sales
growth. Sales growth for the full year at constant currency by
channel finished retail 21%, trade 22% and mail order 20%.
Gross margin improved in the year (2017: 72.4%; 2016: 68.3%),
benefitting from sales volume growth and, as always, it is affected
by the sales mix of new and existing product: (34% of sales from
new releases and 66% of sales from existing product). We continue
to offer a broad range of price points and we have maintained our
policy of aiming to only increase the prices of our new releases to
reflect the necessary investment in our product quality. The annual
impact of this increase on our UK RRP price list is an average
increase of 3%. The step increase in volume across all channels has
been a significant challenge for our factory and warehousing teams
this year. They have met this challenge without any fuss and with
only the necessary increases in resources. They have a flexible and
agile structured resource plan to meet any future volume
changes.
Costs have increased in the year. This has been driven by
investment in our store opening programme, which has partially
helped us to deliver organic sales growth by expanding into new
geographic locations, and our centrally managed marketing team,
which has enabled us to communicate better with our customers and
staff through both online and offline channels.
As a direct result of our significant sales and profit growth,
we rewarded all of our staff with a GBP1,750 discretionary payment
in addition to a GBP250 profit share payment each (total cost
GBP3.4 million). We also honoured our commitment to pay 20% of any
sales increase to our retail store managers (total cost GBP1.8
million) who achieved growth whilst maintaining costs broadly
in-line with last year - an impressive achievement, well done to
you all!
As a global business with 75% of our sales made overseas, our
results this year have also benefitted from favourable currency
translations.
Update on priorities for 2016/17
In the year, we focussed on the following initiatives designed
to improve our performance in our existing stores and deliver
organic sales growth through store openings:
Staff recruitment
Our retail stores remain one of the most important factors in
our success. The constant challenge is to ensure we have a great
manager in every store. In 2015/16 we invested in our recruitment
team. In 2016/17 a project team was set up to deliver an
improvement in the tools they use. The two main areas covered by
the project team in 2016/17 were rebranding our global recruitment
website and implementing an applicant tracker system. Both the
recruitment website and applicant tracker system will go live in
2017/18.
We focussed on the following initiatives to deliver an
improvement in our product offer, our customer service and how we
promote our product range:
Range
In the last 18 months we have made a step change in how we
support all aspects of our Hobby: collect, build, paint and play.
This has helped us recruit new customers, re-recruit lapsed
customers and support our existing customers. There's still plenty
of room for improvement so it will be a key area of focus for
2017/18.
The quality of our models has been ever better this year. In the
year we released over 400 new high quality models across our core
systems; Warhammer: Age of Sigmar and Warhammer 40,000 and added 17
new paint colours to our range. We also launched in the year new
editions of our White Dwarf magazine and Blood Bowl game, the first
of many new products from our Specialist Design studio. Both have
sold well. In March 2017 we strengthened and refocused the Black
Library team to ensure we continue to produce bestselling novels
that bring our characters and worlds to life. Finally, our design
to manufacture teams have been working collaboratively on the new
edition of Warhammer 40,000: Dark Imperium, released in June 2017.
The launch line up is the most extensive we've had for any game
we've ever released. An exciting start to a new year.
Merchandising and marketing
We are increasingly focussed on engaging with our customers.
During the year we invested further in some key tools to allow us
to communicate with more of them more often.
Launched in November 2016, warhammer-community.com serves as a
hub for a wealth of Warhammer content and the gateway to the depth
of our IP. The tone is fun, honest, engaging and informative. We've
also updated our home pages at games-workshop.com with more content
to help guide new and existing customers through our product
ranges, characters and worlds. We've added more videos to Warhammer
TV to really showcase the passion and enthusiasm our staff have for
their work and our products. The team has also done a great job
creating a personal connection with our customers at third party
and live streaming online events.
In response, our customers have been fantastic. This year has
seen them loyally support us and help grow the Warhammer hobby
around the world.
Trade
We review our trade terms every year and in May 2017 we updated
our terms in North America. The new terms allow our independent
trade accounts (and retailers purchasing from our authorised
distributors) to sell Games Workshop products online subject to
complying with our standard terms.
We continued to pilot the following initiatives in the year:
Asia
Our four new country managers in Singapore, Hong Kong, Japan and
Malaysia have now been in country for approximately 18 months. They
have all reported, together with our existing business in China,
double-digit sales growth. We will continue to invest in Asia and I
have agreed to support our local teams and customers with more
localised content and additional product formats in 2017/18.
High footfall locations
We have 102 multi-man format stores and 360 one man stores. In
2015/16 we piloted a few stores in high footfall locations. Our
Tottenham Court Road store in London has completed its first full
year and has been a great success achieving the highest number of
transactions and sales value of any of our stores for some time.
The other pilots in Sydney and Copenhagen continue to perform well.
While these successes leave us with some format options to deploy
when opportunities arise, our standard format will continue to be
our one man store model.
New business opportunities
To continue to broaden our reach without distracting our core
channels, we continue to pilot a small range of products in new
markets. We launched a dispenser of eight products called Battle
for Vedros in toy shops in North America in June 2016 and a small
range called Build and Paint, globally, in modelling and toy shops
in September 2016. Both of these product ranges are on sale and
although not delivering huge value to the Group have proven that we
should continue to support a range of products aimed at new
customers. More of this in 2017/18.
Finally, after a thorough review, the non-core activities were
amalgamated back into the core business functions. Being separated
off was causing the senior team and me more distractions not less.
All of these areas performed well in the year reported.
Licensing
The team has had another solid year thanks to the on-going
successes of Total War: Warhammer, Warhammer: End Times -
Vermintide, and Warhammer 40,000: Freeblade.
Reported income is split as follows: 80% PC and console games,
13% mobile and 7% other.
Projects
In the year we had three major projects being implemented:
-- Warhammer 40K: Dark Imperium product launch in June 2017.
-- European ERP - enterprise resource planning (core back office
systems) - replacement. We have added additional resource to this
complex project and from April 2017 moved to a more agile
methodology for implementing the solution. The revised plan will
ensure we introduce business benefits as we go along rather than
only at the end of the project. Our new Global IT manager will
oversee this change. Project estimated cost of GBP9 million (2016
estimate: GBP6 million).
-- Mail order warehouse system replacement. At an estimated cost
of GBP1.2 million it is scheduled to go-live in Autumn 2017.
Return on capital*
A key measure of our performance is return on capital. During
the year our return on capital increased from 27% to 72%. This was
driven by an increase in operating profit before royalty income,
offset slightly by an increase in average capital employed.
Sales
Sales by segment
Year to Year Year Year
to to to
28 May 29 May 28 May 29 May 2017 2016
2017 2016 2017 2016
Actual Actual % of % of
Constant Constant rates rates total total
currency currency sales sales
------------- ----------- ----------- ----------- -----------
Trade GBP54.5m GBP44.5m GBP61.3m GBP44.5m 38% 38%
Retail GBP58.7m GBP48.4m GBP64.8m GBP48.4m 41% 41%
Mail order GBP30.2m GBP25.2m GBP32.0m GBP25.2m 21% 21%
------------- ----------- ----------- ----------- -----------
Total sales GBP143.4m GBP118.1m GBP158.1m GBP118.1m
------------- ----------- ----------- ----------- -----------
Reported sales grew by 34% to GBP158.1 million for the year. On
a constant currency basis, sales were up by 21% from GBP118.1
million to GBP143.4 million.
Operating profit
Operating profit by segment
Year to Year to Year Year to
to
28 May 29 May 28 May 29 May
2017 2016 2017 2016
Constant Constant Actual Actual
currency currency rates rates
---------------- ----------- ----------- ----------- -----------
Trade GBP15.0m GBP10.6m GBP18.0m GBP10.6m
Retail GBP0.5m GBP(3.9)m GBP0.5m GBP(3.9)m
Mail order GBP17.4m GBP13.7m GBP18.8m GBP13.7m
Product and GBP13.9m GBP8.0m GBP16.3m GBP8.0m
supply
Royalties GBP6.1m GBP5.3m GBP6.9m GBP5.3m
(net of costs)
Other costs GBP(21.6)m GBP(16.8)m GBP(22.2)m GBP(16.8)m
---------------- ----------- ----------- ----------- -----------
Total operating GBP31.3m GBP16.9m GBP38.3m GBP16.9m
profit
---------------- ----------- ----------- ----------- -----------
Core business operating profit (operating profit before royalty
income) grew by GBP19.9 million to GBP30.8 million (2016: GBP10.9
million). On a constant currency basis, core business operating
profit increased by GBP13.7 million to GBP24.6 million. This was
driven by improvements across all of our three main channels.
Costs have been managed well. They have increased by GBP13.9
million in the year as a result of investments for the long term;
GBP3.7 million in our store opening programme and GBP0.7 million in
our new merchandising and marketing team. A further GBP3.5 million
of the cost increase is due to the adverse impact of currency
retranslation of costs for our existing overseas retail stores. We
also incurred performance related costs of GBP1.8 million in
payments to our retail staff for delivering growth, paid GBP0.4
million in profit share and GBP3.0 million in a discretionary
payment, paid equally to all staff.
Capital employed
Average capital employed* increased by GBP2.7 million to GBP42.9
million. The book value of tangible and intangible assets increased
by GBP1.5 million, inventories increased by GBP1.9 million and
trade and other receivables increased by GBP1.8 million whilst
current liabilities increased by GBP2.5 million.
Cash generation
During the year, the Group's core operating activities generated
GBP38.5 million of cash after tax payments (2016: GBP19.5 million).
The Group also received cash of GBP8.8 million in respect of
royalties in the year (2016: GBP4.7 million). After purchases of
tangible and intangible assets and product development costs of
GBP12.8 million (2016: GBP12.7 million), dividends of GBP23.8
million (2016: GBP12.8 million), loans to Company shareholders of
GBP1.9 million (2016: GBPnil), group profit share and discretionary
payments to employees of GBP3.4 million (2016: GBPnil) and foreign
exchange gains of GBP0.6 million (2016 : GBP0.1 million) there were
net funds at the year end of GBP17.9 million (2016: GBP11.8
million).
Investments in assets
This is what we have been spending your money on:
2017 2016
GBPmillion GBPmillion
Shop fits for new and
existing stores 1.3 1.8
Production equipment and
tooling 3.3 2.6
Computer equipment and
software 2.4 3.5
Lenton site 0.1 0.1
----------- -----------
Total capital additions 7.1 8.0
=========== ===========
In 2016/17 we invested GBP1.3 million in shop fits: 31 new
stores and 12 refurbishments. We also invested GBP3.3 million in
tooling, milling and injection moulding machines. The investment in
computer software relates mainly to the work on the new ERP system
and mail order warehouse system replacement. Capital investment is
expected to be higher than depreciation and amortisation over the
next few years as we upgrade our core back office systems in
Nottingham.
Dividends
We followed our principle of returning truly surplus cash to
shareholders. Dividends of GBP23.8 million (2016: GBP12.8 million)
were paid during the year. As a result of an oversight, 6 pence per
share of the dividend paid in June 2017 is treated as an unlawful
dividend. This is fully explained in the notice of meeting for the
AGM. Steps being proposed to remedy this oversight are in line with
other listed companies that have encountered similar issues in the
past.
Royalty income
Royalty income increased in the year by GBP1.6 million to GBP7.5
million. This was due to the strong performances of Total War:
Warhammer, Warhammer: End Times - Vermintide and Warhammer 40,000:
Freeblade.
Taxation
The effective tax rate for the year was 20.5% (2016: 20.4%). We
continue to expect a rate above that for a business with activities
based solely in the UK, due to higher overseas tax rates.
Sales by channel
41% (2016: 41%) of sales were made through our own stores, 38%
(2016: 38%) of sales were to independent retailers and 21% (2016:
21%) were mail order.
Retail
Store openings and closures during the year
Number of stores Number of stores Number of one man Number of one man
at 29 May 2016 Opened Closed at 28 May 2017 stores at 28 May stores at 29 May
2017 2016
UK 148 5 (6) 147 114 111
North America 100 14 (3) 111 96 86
Europe 149 2 (6) 145 100 113
Australia 46 5 (4) 47 39 38
Asia 8 5 (1) 12 11 7
------------------ --------- --------- ------------------- ------------------ ------------------
451 31 (20) 462 360 355
================== ========= ========= =================== ================== ==================
We opened 31 new stores in the year including 14 relocated
stores (shown within both the opened and closed store numbers
above). These new stores generated GBP2.4 million of profitable
sales. Our main focus for store openings in the year ahead will be
North America and Germany. We will continue to focus on improving
our existing store performance.
Retail sales grew by 34% in the year (21% at constant currency).
Our underlying sales performance (excluding new product releases)
was 16%, with additional growth from 11 net new stores and our new
visitor centre delivering 28% growth.
We continue to fine tune our quarterly skills based training for
all of our store managers at our retail workshops.
Trade
Sales increased by 38% during the year (22% at constant
currency). We delivered growth in every major country we sell our
product in thanks to the hard work of our telesales teams in
Memphis, Nottingham and Sydney. Sales to trade accounts which sell
primarily online continue to perform well.
Mail order
Sales grew by 27% (20% at constant currency). Sales of our Forge
World range grew by 23% and our Citadel range by 31%. In the second
half of 2016/17 we refreshed our home page; removing complexity and
adding a deeper introduction to our worlds. We are committed to
continuous investment in our web store shopping experience.
Treasury
The objective of our treasury operation is the cost effective
management of financial risk. The relationship with the Group's
bank is managed centrally. It operates within a range of board
approved policies. No transactions of a speculative nature are
permitted.
Funding and liquidity risk
The Group pays for its operations entirely from our cash
flow.
Interest rate risk
Net interest receivable for the year (excluding unwinding of
discounts on provisions) was GBP83,000 (2016: GBP90,000).
Foreign exchange
Our big currency exposures are the euro and US dollar:
euro US dollar
2017 2016 2017 2016
Year end rate used for the balance sheet 1.15 1.32 1.28 1.46
Average rate used for earnings 1.17 1.35 1.27 1.49
The net impact in the year of these exchange rate fluctuations
on our operating profit was an increase of GBP7.0 million (2016:
reduction of GBP0.6 million).
Priorities for 2017/18
As part of our overall strategy, three key initiatives will be
prioritised in 2017/18. These are designed to deliver further sales
growth whilst maintaining our operating profit margin.
Firstly, staff recruitment.
We are updating our recruitment web site, our company
recruitment branding across all other social media platforms and
creating a site to enable us to welcome and commence induction
prior to new recruits starting with us. These improvements started
in 2016/17 and will be completed in 2017. It will also give us a
global dashboard of recruitment metrics to help us develop our
global recruitment teams and processes.
Secondly, we will continue to review our product range and
offer.
-- We have started the year off with a huge event in June 2017
with our launch of Warhammer 40K: Dark Imperium.
-- We will continue to review our product range and in store
merchandising. We have not made as much progress as I would have
liked on range management and in store merchandising (busy year!),
so I will be reviewing my structure to ensure we have the right
focus on this important sales opportunity.
-- We will also continue to invest in Warhammer: Age of Sigmar,
Forge World, our specialist games and Black Library with exciting
product launches planned throughout 2017/18.
Thirdly, we will continue to focus on recruiting new customers
and retaining our existing customers for longer. The aim is to:
-- Open more of our own stores, mostly in our one man store
format in North America and in the second half of the year in
Germany. My goal is to open 25 stores (net) in 2017/18.
-- Open more trade accounts. This will be based on our well
established terms and conditions, selling independent accounts our
best selling products and, where appropriate, the extended
range.
-- Continue to improve our online marketing and communication
with a particular focus on new and potential customers.
Risks and uncertainties
The board has overall responsibility for ensuring risk is
appropriately managed across the Group. The top five risks to the
Group are reviewed at each board meeting. The risks are rated as to
their business impact and their likelihood of occurring. In
addition, the Group has a disaster recovery plan to ensure ongoing
operations are maintained in all circumstances. The principal risks
identified in 2016/17 are discussed below. These risks are not
intended to be an extensive analysis of all risks that may arise
but more importantly are the ones that could cause business
interruption in the year ahead.
ERP change - as discussed above we are changing our core ERP
system in the UK. This is a complicated project with the risk of
widespread business disruption if it is not implemented well. It is
being implemented and managed by a strong internal project team and
specialist ERP software consultants.
Store manager recruitment - this comprises both recruitment of
managers for new stores as well as replacing poor performing
managers. Retail is our primary method of recruiting new customers
and so we need great managers in all our stores.
Supply chain - as discussed above we are currently changing our
mail order warehouse system. This is part of an ongoing programme
of continuous improvement for these warehouse systems. As with any
system change there are risks associated with the transition. In
line with our ERP project, we have a strong internal project team
and are utilising specialist supply chain software consultants.
Range management - as discussed above we are reviewing our range
to ensure that we are exploring all opportunities. The risk is that
we don't fully exploit all the opportunities that are available to
us.
Distractions - this is anything else that gets in the way of us
delivering our goals.
Games Workshop relies upon the continued availability and
integrity of its IT systems. Our business critical systems are
monitored and disaster recovery plans are in place and reviewed to
ensure they remain up to date. The security of our systems is
reviewed with software updates applied and equipment updated as
required.
We do not consider that we have material solvency or liquidity
risks. We also feel that it is too early to tell what the effects
will be on Games Workshop of the UK Government invoking Article 50
of the Treaty of Lisbon, notifying the European Council of its
intention to withdraw from the European Union.
In my opinion the greatest risk is the same one that we repeat
each year, namely, management. So long as we have the right people
in the right jobs we will be fine. Problems will arise if the board
allows egos and private agendas to rule. I will do my utmost to
ensure that this does not happen, especially in the year when Tom
steps down from the board. Thanks Tom.
Summary
We've had another fun and exciting year and made significant
progress on our strategic initiatives. You can see from these
results that our business and our Hobby are in good shape.
The board continues to believe that the prospects for the
business are good.
Kevin Rountree
CEO
24 July 2017
*We use average capital employed to take account of the
significant fluctuation in working capital which occurs as the
business builds both inventories and trade receivables in the
pre-Christmas trading period. Return is defined as pre-exceptional
operating profit before royalty income, and the average capital
employed is adjusted by deducting assets and adding back
liabilities in respect of cash, borrowings, exceptional provisions,
taxation, deferred royalty income and dividends.
Statement of directors' responsibilities
The directors confirm that this condensed consolidated financial
information has been prepared in accordance with IFRSs and that the
management report herein includes a fair review of the information
required by DTR 4.2.7 and DTR 4.2.8, namely:
-- an indication of important events that have occurred during
the year and their impact on the condensed set of financial
statements, and a description of the principal risks and
uncertainties; and
-- material related-party transactions in the year and any
material changes in the related-party transactions described in the
last annual report.
A list of all current directors is maintained on the investor
relations website at investor.games-workshop.com.
By order of the board
Kevin Rountree
CEO
24 July 2017
Rachel Tongue
Group finance director
24 July 2017
CONSOLIDATED INCOME STATEMENT
Year ended Year ended
28 May 29 May
2017 2016
Notes GBP000 GBP000
Revenue 3 158,114 118,069
--------------------------------- ------------------- ------------- ----------- ----------- -----------
Cost of sales pre-change in
accounting estimates* (45,224) (37,438)
Cost of sales impact of change 1,533 -
in accounting estimates*
--------------------------------- ------------------- ------------- ----------- ----------- -----------
Cost of sales (43,691) (37,438)
---------- ----------
Gross profit 114,423 80,631
Operating expenses 3 (83,591) (69,710)
Other operating income -
royalties
receivable 7,491 5,939
---------- ----------
--------------------------------- ------------------- ------------- ----------- ----------- -----------
Operating profit pre-change
in accounting estimates* 36,790 16,860
Operating profit impact of 1,533 -
change in accounting estimates*
--------------------------------- ------------------- ------------- ----------- ----------- -----------
Operating profit 3 38,323 16,860
Finance income 87 93
Finance costs (7) (5)
---------- ----------
Profit before taxation 38,403 16,948
Income tax expense 5 (7,856) (3,452)
---------- ----------
Profit attributable to owners
of the parent 30,547 13,496
====== ======
Year ended Year ended
28 May 2017 29 May
2016
Basic earnings per ordinary
share 6 95.1p 42.1p
Diluted earnings per ordinary
share 6 94.5p 42.0p
Basic earnings per ordinary
share - pre-change in
accounting
estimates* 6 91.2p 42.1p
Diluted earnings per ordinary
share - pre-change in
accounting
estimates* 6 90.7p 42.0p
CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME
Year ended Year ended
28 May 2017 29 May
2016
GBP000 GBP000
Profit attributable to owners
of the parent 30,547 13,496
Other comprehensive income
Items that may be subsequently
reclassified to profit or
loss
Exchange differences on translation
of foreign operations 2,663 485
---------- ----------
Other comprehensive income
for the year 2,663 485
---------- ----------
Total comprehensive income
attributable to owners of
the parent 33,210 13,981
====== ======
The following notes form an integral part of this condensed
consolidated financial information.
*With effect from 30 May 2016 the Group implemented a change in
accounting estimates for the amortisation of development costs
intangible assets and for the depreciation of moulding tools. The
change in accounting estimates is described in note 2 to this
condensed consolidated financial information.
CONSOLIDATED BALANCE SHEET
28 May 2017 29 May
2016
Notes GBP000 GBP000
Non-current assets
Goodwill 1,433 1,433
Other intangible assets 9 12,917 10,501
Property, plant and equipment 10 22,132 22,621
Deferred tax assets 5,399 3,219
Trade and other receivables 1,081 929
---------- ----------
42,962 38,703
---------- ----------
Current assets
Inventories 12,421 8,540
Trade and other receivables 12,976 10,120
Current tax assets 596 725
Cash and cash equivalents 8 17,910 11,775
---------- ----------
43,903 31,160
---------- ----------
Total assets 86,865 69,863
---------- ----------
Current liabilities
Trade and other payables (16,515) (12,844)
Current tax liabilities (5,840) (1,924)
Provisions for other liabilities
and charges 11 (689) (823)
---------- ----------
(23,044) (15,591)
---------- ----------
Net current assets 20,859 15,569
---------- ----------
Non-current liabilities
Other non-current liabilities (494) (488)
Provisions for other liabilities
and charges 11 (495) (621)
---------- ----------
(989) (1,109)
---------- ----------
Net assets 62,832 53,163
====== ======
Capital and reserves
Called up share capital 1,607 1,606
Share premium account 10,599 10,519
Other reserves 4,330 1,667
Retained earnings 46,296 39,371
---------- ----------
Total equity 62,832 53,163
====== ======
The following notes form an integral part of this condensed
consolidated financial information.
CONSOLIDATED STATEMENT OF CHANGES IN TOTAL EQUITY
Called Share
up
share premium Other Retained Total
capital account reserves earnings equity
GBP000 GBP000 GBP000 GBP000 GBP000
At 29 May 2016 and 30
May 2016 1,606 10,519 1,667 39,371 53,163
Profit for the year
to 28 May 2017 - - - 30,547 30,547
Exchange differences
on translation of foreign
operations - - 2,663 - 2,663
---------- ---------- ---------- ---------- ----------
Total comprehensive
income for the year - - 2,663 30,547 33,210
Transactions with owners:
Share-based payments - - - 160 160
Shares issued under
employee sharesave scheme 1 80 - - 81
Deferred tax credit
relating to share options - - - 14 14
Current tax credit relating
to exercised share options - - - 5 5
Dividends paid to Company
shareholders - - - (23,801) (23,801)
---------- ---------- ---------- ---------- ----------
Total transactions with
owners 1 80 - (23,622) (23,541)
---------- ---------- ---------- ---------- ----------
At 28 May 2017 1,607 10,599 4,330 46,296 62,832
====== ====== ====== ====== ======
Called Share
up
share premium Other Retained Total
capital account reserves earnings equity
GBP000 GBP000 GBP000 GBP000 GBP000
At 31 May 2015 and 1
June 2015 1,603 10,218 1,182 38,522 51,525
Profit for the year
to 29 May 2016 - - - 13,496 13,496
Exchange differences
on translation of foreign
operations - - 485 - 485
---------- ---------- ---------- ---------- ----------
Total comprehensive
income for the year - - 485 13,496 13,981
Transactions with owners:
Share-based payments - - - 193 193
Shares issued under
employee sharesave scheme 3 301 - - 304
Current tax charge relating
to exercised share options - - - (3) (3)
Dividends paid to Company
shareholders - - - (12,837) (12,837)
---------- ---------- ---------- ---------- ----------
Total transactions with
owners 3 301 - (12,647) (12,343)
---------- ---------- ---------- ---------- ----------
At 29 May 2016 1,606 10,519 1,667 39,371 53,163
====== ====== ====== ====== ======
The following notes form an integral part of this condensed
consolidated financial information.
CONSOLIDATED CASH FLOW STATEMENT
Year ended Year
ended
28 May 2017 29 May
2016
Notes GBP000 GBP000
Cash flows from operating
activities
Cash generated from operations 7 49,370 26,782
UK corporation tax paid (5,212) (2,236)
Overseas tax paid (270) (316)
---------- ----------
Net cash generated from
operating activities 43,888 24,230
---------- ----------
Cash flows from investing
activities
Purchases of property, plant
and equipment (5,409) (5,296)
Purchases of other intangible
assets (1,749) (2,789)
Expenditure on product development (5,686) (4,578)
Interest received 87 86
---------- ----------
Net cash used in investing
activities (12,757) (12,577)
---------- ----------
Cash flows from financing
activities
Proceeds from issue of ordinary
share capital 81 304
Interest paid (4) (3)
Loans to Company shareholders (1,901) -
Dividends paid to Company
shareholders (23,801) (12,837)
---------- ----------
Net cash used in financing
activities (25,625) (12,536)
---------- ----------
Net increase/(decrease)
in cash and cash equivalents 5,506 (883)
Opening cash and cash equivalents 11,775 12,561
Effects of foreign exchange
rates on cash and cash equivalents 629 97
---------- ----------
Closing cash and cash equivalents 8 17,910 11,775
====== ======
The following notes form an integral part of this condensed
consolidated financial information.
NOTES TO THE FINANCIAL INFORMATION
1. General information
The consolidated financial statements of Games Workshop Group
PLC are prepared under the going concern basis and in accordance
with International Financial Reporting Standards (IFRSs), IFRS
Interpretations Committee (IC) interpretations as adopted by the
European Union and with those parts of the Companies Act 2006
applicable to those companies reporting under IFRSs.
These results for the year ended 28 May 2017 together with the
corresponding amounts for the year ended 29 May 2016 are extracts
from the 2017 annual report and do not constitute statutory
accounts within the meaning of section 434 of the Companies Act
2006.
The annual report for the year ended 28 May 2017, on which the
auditors have issued a report that does not contain a statement
under either section 498(2) or 498(3) of the Companies Act 2006,
will be posted to shareholders on 25 July 2017 and will be
delivered to the Registrar of Companies in due course. Copies will
also be available from Rachel Tongue, Games Workshop Group PLC,
Willow Road, Lenton, Nottingham, NG7 2WS. This information is also
available on the Company's website at
http://investor.games-workshop.com.
The annual general meeting will be held at Willow Road, Lenton,
Nottingham, NG7 2WS at 10:00 am on 13 September 2017.
The annual financial report is prepared in accordance with the
Listing Rules and Disclosure and Transparency Rules of the
Financial Conduct Authority and accounting policies consistent with
those used in the 2016 annual report. With effect from 30 May 2016
the Group implemented a change in accounting estimates for the
amortisation of development costs intangible assets and the
accounting estimate for the depreciation of moulding tools. These
are described in note 2 below along with the impact on the results
for the year ended 28 May 2017.
The preparation of the consolidated financial statements
requires management to make estimates and assumptions that affect
the reported amounts of revenues, expenses, assets and liabilities,
and disclosure of contingencies at the balance sheet date. If in
future such estimates and assumptions, which are based on
management's best judgement at the date of the consolidated
financial statements, deviate from actual circumstances, the
original estimates and assumptions will be modified, as
appropriate, in the year in which the circumstances change. The
following areas are considered of greater complexity and/or
particularly subject to the exercise of judgement:
-- Management estimates and judgements are required in assessing
the impairment of assets, including capitalised development costs
and fixtures and fittings within loss making retail stores,
particularly in relation to the forecasting of future cash flows
and the discount rate applied to the cash flows.
-- Judgement is involved in assessing the exposures in the
provisions (including inventory, loss making retail stores, other
property, bad debt and returns) and hence in setting the level of
the required provisions.
2. Change in accounting estimates
With effect from 30 May 2016 the Group implemented a change in
accounting estimates for the amortisation of development costs
intangible assets and the depreciation of moulding tools.
Previously product development costs recognised as intangible
assets were amortised on a straight line basis over periods ranging
between 1 and 48 months. These development costs intangible assets
are now amortised on a reducing balance basis with rates ranging
from 50% to 80%.
Previously moulding tools were depreciated on a straight line
basis over a period of 48 months. Moulding tools relating to
specific products are now amortised on a reducing balance basis at
50%.
The changes have been made in order to better match the
expenditure incurred to the expected revenue generated from the
subsequent product release. In accordance with IAS 8 'Accounting
policies, changes in accounting estimates and errors' the changes
are recognised prospectively and hence there is no impact on the
results or financial position previously reported for the year
ended 29 May 2016.
The impact of the change on the results for the year ended 28
May 2017 is shown in the table below:
Pre-change in accounting Impact of change in Total
estimates accounting estimates Year ended
28 May 2017
GBP000 GBP000 GBP000
Cost of sales (45,224) 1,533 (43,691)
Gross profit 112,890 1,533 114,423
Operating profit 36,790 1,533 38,323
Income tax
expense (7,565) (291) (7,856)
Profit
attributable to
owners of the
parent 29,305 1,242 30,547
Other intangible
assets 10,720 2,197 12,917
Property, plant
and equipment 22,796 (664) 22,132
Deferred tax
assets 5,273 126 5,399
Current tax
liabilities (5,423) (417) (5,840)
Net assets 61,590 1,242 62,832
Basic earnings
per share
(expressed in
pence per share) 91.2p 3.9p 95.1p
Diluted earnings
per share
(expressed in
pence per share) 90.7p 3.8p 94.5p
----------------------------- ----------------------------- ----------------------------- -------------------------
The impact of the change in accounting estimates in future years
will depend on the release mix and nature of products being
developed in those years. A benefit relating to the changes in
accounting estimates is expected until the year ending 31 May 2020,
when the change will no longer materially impact the financial
statements.
3. Segment information
The chief operating decision-maker has been identified as the
executive directors. They review the Group's internal reporting in
order to assess performance and allocate resources. Management has
determined the segments based on these reports.
As Games Workshop is a vertically integrated business,
management assesses the performance of sales channels and
manufacturing and distribution channels separately. At 28 May 2017,
the Group is organised as follows:
- Sales channels. These channels sell product to external
customers, through the Group's network of retail stores,
independent retailers and directly via the global web stores. The
sales channels have been aggregated into segments where they sell
products of a similar nature, have similar production processes,
similar customers, similar distribution methods, and if they are
affected by similar economic factors. The segments are as
follows:
- Trade. This sales channel sells globally to independent
retailers, agents and distributors. It also includes the Group's
magazine newsstand business and the distributor sales from the
Group's publishing business (Black Library).
- Retail. This includes sales through the Group's retail stores,
the Group's visitor centre in Nottingham and global
exhibitions.
- Mail order. This includes sales through the Group's global web
stores and digital sales through external affiliates.
- Product and supply. This includes the design and manufacture
of the products and incorporates the production facility in the UK
and the Group logistics and stock management costs. This also
includes adjustments for the profit in stock arising from
inter-segment sales and charges for inventory provisions.
- Central costs. These include the Company overheads, head
office site costs and the costs of running the Games Workshop
Academy.
- Service centre costs. Provides support services (IT,
accounting, payroll, personnel, procurement, legal, health and
safety, customer services and credit control) to activities across
the Group and undertakes strategic projects.
- Royalties. This is royalty income earned from third party
licensees after deducting associated licensing costs.
The chief operating decision-maker assesses the performance of
each segment based on operating profit, excluding share option
charges recognised under IFRS 2, 'Share-based payment', charges in
respect of the Group's profit share scheme and the discretionary
payment to employees for the current year. This has been reconciled
to the Group's total profit before taxation below.
The segment information reported to the executive directors for
the year ended 28 May 2017 is as follows:
Year ended Year ended
28 May 2017 29 May 2016
GBP000 GBP000
Trade 61,254 44,522
Retail 64,848 48,414
Mail order 32,012 25,133
------------ ------------
Total external
revenue 158,114 118,069
======= =======
Segment revenue and segment profit include transactions between
business segments; these transactions are eliminated on
consolidation. Sales between segments are carried out at arm's
length. The revenue from external parties reported to the executive
directors is measured in a manner consistent with that in the
income statement. For information, we analyse external revenue
further below:
Restated*
Year ended Year ended
28 May 2017 29 May 2016
GBP000 GBP000
Trade
UK and Continental
Europe 25,442 18,921
North America 27,207 19,523
Australia
and New Zealand 2,472 1,816
Asia 2,257 1,417
Rest of world 1,580 1,069
Black Library 2,296 1,776
---------- ----------
Total Trade 61,254 44,522
Retail
UK 22,474 19,364
Continental
Europe 16,859 12,916
North America 16,759 10,584
Australia
and New Zealand 7,471 5,133
Asia 1,285 417
---------- ----------
Total Retail 64,848 48,414
Mail order 32,012 25,133
----------- -----------
Total external
revenue 158,114 118,069
====== ======
*Segment revenue of GBP8,675,000 for the year ended 29 May 2016
previously reported as non-core trade has been reclassified within
the trade segment as UK and Continental Europe (GBP3,417,000),
North America (GBP1,579,000), Australia and New Zealand
(GBP158,000), Asia (GBP676,000), Rest of world (GBP1,069,000) and
Black Library (GBP1,776,000) to reflect the management structure in
place at 28 May 2017.
Segment revenue of GBP3,495,000 for the year ended 29 May 2016
previously reported as non-core retail has been reclassified within
the retail segment as UK (GBP3,290,000), Continental Europe
(GBP38,000) and North America (GBP167,000) to reflect the
management structure in place at 28 May 2017.
In addition mail order segment revenue of GBP4,115,000 for the
year ended 29 May 2016 previously reported as non-core mail order
and GBP21,018,000 previously reported as Citadel and Forge World
are now reported together as Mail order which reflects the
management structure in place at 28 May 2017.
Operating expenses by segment are regularly reviewed by the
executive directors and are provided below:
Restated*
Year ended Year ended
28 May 2017 29 May 2016
GBP000 GBP000
Trade (10,855) (8,899)
Retail (42,849) (35,930)
Mail order (5,290) (5,002)
Product and supply (2,618) (2,380)
Central costs (6,215) (5,969)
Service centre costs (11,824) (10,907)
Royalties (371) (430)
---------- ----------
Total segment operating expenses (80,022) (69,517)
Share-based payment charge (160) (193)
Profit share scheme charge (444) -
Discretionary payment to employees (2,965) -
------------ ------------
Total group operating expenses (83,591) (69,710)
======= =======
*Operating expenses of GBP387,000 for the year ended 29 May 2016
relating to certain marketing costs have been reclassified from
product and supply to central costs which reflects the current
management structure in place for the year ended 28 May 2017.
Total segment operating profit is as follows and is reconciled
to profit before taxation below:
Restated**
Year ended* Year ended
28 May 2017 29 May 2016
GBP000 GBP000
Trade 17,956 10,625
Retail 461 (3,927)
Mail order 18,788 13,747
Product and supply 16,286 8,019
Central costs (6,724) (5,833)
Service centre costs (11,824) (10,907)
Royalties 6,949 5,329
---------- ----------
Total segment operating profit 41,892 17,053
Share-based payment charge (160) (193)
Profit share scheme charge (444) -
Discretionary payment to employees (2,965) -
---------- ----------
Total group operating profit 38,323 16,860
Finance income 87 93
Finance costs (7) (5)
---------- ----------
Profit before taxation 38,403 16,948
====== ======
*The implementation of the change in accounting estimates for
the amortisation of development costs intangible assets and the
depreciation of moulding tools, as described in note 2, has
resulted in an increase in operating profit of GBP1,533,000 which
is shown within the product and supply segment above. There is no
impact on the results for the year ended 29 May 2016.
**Segment operating profit for the year ended 29 May 2016 has
been restated to reclassify a stock valuation gain of GBP517,000
from the retail segment to the product and supply segment. In
addition a segment loss of GBP409,000 for the year ended 29 May
2016 relating to certain marketing costs has been reclassified from
product and supply to central costs. These restatements reflect the
current management structure in place for the year ended 28 May
2017.
4. Dividends per share
A dividend of 20 pence per share, amounting to a total dividend
of GBP6,413,000, and a further dividend of 20 pence per share,
amounting to a total dividend of GBP6,424,000, were declared and
paid during the prior year. A dividend of 25 pence per share,
amounting to a total dividend of GBP8,031,000, a dividend of 30
pence per share, amounting to a total dividend of GBP9,638,000 and
a further dividend of 19 pence per share, amounting to a total
dividend of GBP6,132,000, were declared and paid during the current
year.
Dividends of 80 pence per share were declared during the year.
As a result of a procedural oversight, 6 pence per share of the
dividend paid on 2 June 2017 is being treated as an unlawful
dividend in the annual report. Although the Company always had
sufficient reserves to pay this dividend at the time that it was
made, the Companies Act 2006 requires this to be demonstrated by
reference to interim accounts filed at Companies House prior to
payment. Those interim accounts, however, were not filed with
Companies House until after the relevant dividend had been paid and
after the lapse had been identified. No fines or other penalties
have been incurred by the Company. A resolution is to be proposed
at the AGM in order to remedy this oversight.
5. Tax
Year ended Year ended
28 May 2017 29 May 2016
GBP000 GBP000
Current UK taxation:
* UK corporation tax on profits for the year 8,217 2,588
887 40
* Under provision in respect of prior years
-------- --------
9,104 2,628
Current overseas taxation:
* Overseas corporation tax on profits for the year 587 349
(77) (32)
* Over provision in respect of prior years
--------- ---------
Total current taxation 9,614 2,945
-------- --------
Deferred taxation:
* Origination and reversal of timing differences (477) 660
(1,281) (153)
* Over provision in respect of prior years
-------- --------
Tax expense recognised in the income statement 7,856 3,452
===== =====
Current tax (credit)/charge
relating to sharesave scheme (5) 3
Deferred tax credit relating (14) -
to sharesave scheme
------- -------
(Credit)/charge taken directly
to equity (19) 3
==== ====
The tax on the Group's profit before taxation differs in both
years presented from the standard rate of corporation tax in the UK
as follows:
Year ended Year
ended
28 May 29 May
2017 2016
GBP000 GBP000
Profit before taxation 38,403 16,948
Profit before taxation multiplied
by the standard rate of corporation
tax in the UK of 19.83% (2016: 20%) 7,615 3,390
Effects of:
Items not deductible/(assessable)
for tax purposes
Movement in deferred tax not recognised 210 (248)
Higher tax rates on overseas earnings - (2)
Adjustments to tax charge in respect
of prior years 502 457
(471) (145)
-------- --------
Total tax charge for the year 7,856 3,452
===== =====
Reductions to the UK corporation tax rate were included in the
Finance Act (No. 2) 2015 which reduced the main rate to 19% from 1
April 2017. A further reduction in the UK corporation tax rate was
included in the Finance Act 2016 to reduce the rate to 17% from 1
April 2020. These changes had been substantively enacted at the
balance sheet date and their impact has therefore been included in
these financial statements.
On 29 March 2017, the UK Government invoked Article 50 of the
Treaty of Lisbon, notifying the European Council of its intention
to withdraw from the European Union (the 'EU'). There is an initial
two year timeframe for the UK and EU to reach an agreement on the
withdrawal, although this timeframe can be extended. There is
significant uncertainty about the withdrawal process; its
timeframe; and the outcome of the negotiations. As a result, there
is significant uncertainty as to the period for which the existing
EU laws for member states will continue to apply to the UK and
which laws will apply to the UK after an exit. At this stage the
level of uncertainty is such that it is impossible to determine if,
how and when the UK's tax status will change. The directors have
assessed and have not identified any significant matters impacting
the financial statements.
6. Earnings per share
Basic earnings per share
Basic earnings per share is calculated by dividing the profit
attributable to owners of the parent by the weighted average number
of ordinary shares in issue during the year.
Year ended Year
28 May 2017 ended
29 May
2016
Profit attributable to owners
of the parent (GBP000) 30,547 13,496
Weighted average number of ordinary
shares in issue (thousands) 32,126 32,093
Basic earnings per share (pence
per share) 95.1 42.1
===== =====
Basic earnings per share - pre-change in accounting
estimates
Basic earnings per share - pre-change in accounting estimates is
calculated by dividing the profit attributable to owners of the
parent, before the impact of the change in accounting estimates, by
the weighted average number of ordinary shares in issue during the
year.
Year ended Year
28 May 2017 ended
28 May
2016
Profit attributable to owners
of the parent pre-change in accounting
estimates (GBP000) 29,305 13,496
Weighted average number of ordinary
shares in issue (thousands) 32,126 32,093
Basic earnings per share pre-change
in accounting estimates (pence
per share) 91.2 42.1
==== ====
Diluted earnings per share
The calculation of diluted earnings per share has been based on
the profit attributable to owners of the parent and the weighted
average number of shares in issue throughout the year, adjusted for
the dilutive effect of share options outstanding at the year
end.
Year ended Year
28 May 2017 ended
29 May
2016
Profit attributable to owners
of the parent (GBP000) 30,547 13,496
Weighted average number of ordinary
shares in issue (thousands) 32,126 32,093
Adjustment for share options (thousands) 199 57
---------- ----------
Weighted average number of ordinary
shares for diluted earnings per
share (thousands) 32,325 32,150
Diluted earnings per share (pence
per share) 94.5 42.0
==== ====
Diluted earnings per share - pre-change in accounting
estimates
The calculation of diluted earnings per share pre-change in
accounting estimates has been based on the profit attributable to
owners of the parent, before the impact of the change in accounting
estimates, and the weighted average number of shares in issue
throughout the year, adjusted for the dilutive effect of share
options outstanding at the year end.
Year ended Year
28 May ended
2017 29 May
2016
Profit attributable to owners of
the parent pre-change in accounting
estimates (GBP000) 29,305 13,496
Weighted average number of ordinary
shares in issue (thousands) 32,126 32,093
Adjustment for share options (thousands) 199 57
--------- ---------
Weighted average number of ordinary
shares for diluted earnings per
share (thousands) 32,325 32,150
Diluted earnings per share pre-change
in accounting estimates (pence per
share) 90.7 42.0
==== ====
7. Reconciliation of profit to net cash from operating activities
2017 2016
GBP000 GBP000
Operating profit 38,323 16,860
Depreciation of property, plant
and equipment 6,107 5,305
Net (reversal) of impairment/impairment
of property, plant and equipment (55) 28
Loss on disposal of property, plant
and equipment 111 28
Impairment of intangible assets 833 -
Loss on disposal of intangible
assets 14 39
Amortisation of capitalised development
costs 2,900 3,853
Amortisation of other intangibles 1,217 1,232
Share-based payments 160 193
Changes in working capital:
- Increase in inventories (2,984) (701)
- Increase in trade and other receivables (379) (293)
- Increase/(decrease) in trade
and other payables 3,491 (198)
* (Decrease)/increase in provisions (368) 436
--------- ---------
Net cash from operating activities 49,370 26,782
===== =====
8. Cash and cash equivalents
Cash and cash equivalents include the following for the purposes
of the cash flow statement:
2017 2016
GBP000 GBP000
Cash at bank and in hand 16,307 10,998
Short term bank deposits 1,603 777
---------- ----------
Cash and cash equivalents 17,910 11,775
===== =====
9. Other intangible assets
2017 2016
GBP000 GBP000
Net book value at beginning
of the year 10,501 8,262
Additions 7,376 7,362
Exchange differences 4 1
Disposals (14) (39)
Amortisation charge (4,117) (5,085)
Impairment (833) -
---------- ----------
Net book value at end
of the year 12,917 10,501
====== ======
10. Property, plant and equipment
2017 2016
GBP000 GBP000
Net book value at beginning
of the year 22,621 22,719
Additions 5,372 5,193
Exchange differences 302 70
Disposals (111) (28)
Charge for the year (6,107) (5,305)
Reversal of impairment/(impairment) 55 (28)
---------- ----------
Net book value at end
of the year 22,132 22,621
====== ======
11. Provisions for other liabilities and charges
Analysis of total provisions:
2017 2016
GBP000 GBP000
Current 689 823
Non-current 495 621
---------- ----------
Total provisions for
other liabilities and
charges 1,184 1,444
====== ======
Employee
benefits Property Total
GBP000 GBP000 GBP000
At 30 May 2016 547 897 1,444
Charged/(credited) to
the income statement 153 (185) (32)
Exchange differences 47 57 104
Utilised (67) (265) (332)
-------- -------- ----------
At 28 May 2017 680 504 1,184
==== ==== ======
12. Commitments
Capital expenditure contracted for at the balance sheet date but
not yet incurred is GBP1,102,000 (2016: GBP609,000). Inventory
purchase commitments contracted for at the balance sheet date are
GBP4,013,000 (2016: GBP2,689,000).
13. Related-party transactions
T H F Kirby provided consultancy at a cost of GBP35,000 during
the prior year.
14. Subsequent events
A dividend of 20 pence per share was declared after the balance
sheet date and was paid before the signing of the financial
statements.
This information is provided by RNS
The company news service from the London Stock Exchange
END
FR SEWFALFWSESW
(END) Dow Jones Newswires
July 25, 2017 02:00 ET (06:00 GMT)
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