WCW® and WWE® legend, film and television
personality and former NFL defensive tackle featured as two
playable characters in upcoming edition of flagship WWE video game
franchise
2K today announced that legendary WCW® and WWE® star Bill
Goldberg will make his virtual return in WWE® 2K17, the
forthcoming release in the flagship WWE video game franchise. Best
known for his unprecedented 173-0 singles competition win streak in
WCW from 1997 to 1998, Goldberg will appear in WWE 2K17
through two playable characters representing his WCW and WWE
personas. The playable characters, along with two playable arenas –
WCW Monday Nitro and Halloween Havoc – will be available as bonus
content for those who pre-order the game at participating retailers
for the PlayStation®4 and PlayStation®3 computer entertainment
systems, as well as Xbox One and Xbox 360. WWE
2K17 is currently scheduled for worldwide release
in October 2016.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20160531005275/en/
2K today announced that legendary WCW®
and WWE® star Bill Goldberg will make his virtual return in WWE®
2K17, the forthcoming release in the flagship WWE video game
franchise. (Photo: Business Wire)
“After 12 years away from the business, I’m incredibly honored
to work with WWE and 2K while following in the footsteps of such
greats as Ultimate Warrior, Sting and Arnold Schwarzenegger,” said
Goldberg. “My son was a big part of this coming together, and I
can’t wait for him to see his dad kicking ass in a WWE ring through
the magic of video games. I encountered the likes of The Rock,
Triple H, Brock Lesnar and Ric Flair during my WWE career, and now
through WWE 2K17, I’ll be taking on the biggest and baddest
Superstars of today – showing them once and for all that I am still
‘Da Man!’”
During his WCW and WWE career, Goldberg held several notable
championships, including the WCW World Heavyweight Championship,
WWE World Heavyweight Championship, WCW United States Heavyweight
Championship and WCW World Tag Team Championship alongside WWE Hall
of Famer Bret Hart. In 1998, as a result of his in-ring success and
growing popularity, WCW began counting Goldberg’s consecutive wins
on television. In addition, his popular catchphrase, “Who’s Next?”
quickly caught on with fans and in part defined his career.
Following his WWE retirement in 2004, Goldberg appeared in a
number of films, including The Longest Yard and Universal Soldier:
The Return. He also remained a national television fixture, joining
the ninth season cast of the popular NBC reality series, The
Celebrity Apprentice, and serving as host of Garage Mahal for two
seasons on DIY Network. In addition to his film and television
endeavors, Goldberg served as a color commentator for several mixed
martial arts promotions and developed his own podcast, Who’s Next
with Goldberg, via PodcastOne. Goldberg was inducted into the
Jewish Sports Hall of Fame in 2010.
“Goldberg’s return to WWE action through two WWE 2K17
playable characters, along with the WCW Monday Nitro and Halloween
Havoc arenas, collectively delivers a unique opportunity to
experience one of WWE’s true living legends,” said Chris Snyder,
Vice President of Marketing at 2K. “Fans can now relive many of
their favorite Goldberg moments, as well as create brand new ones,
as they decide ‘Who’s Next?’ in the virtual ring.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K17 is not yet rated by the
ESRB. WWE 2K17 is currently scheduled for
worldwide release on the PS4™ and PS3™ systems, Xbox One and Xbox
360 in October 2016. For more information on WWE
2K17 and 2K, visit wwe.2k.com, become a fan
on Facebook, follow the game on Twitter and
Instagram using the hashtag #WWE2K17 or subscribe
on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 25
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all live pay-per-views, scheduled programming
and a massive video-on-demand library, is currently available in
more than 180 countries. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the relatively small public
“float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and
are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be
placed on these statements. For more information about risks and
uncertainties associated with the Company’s business, please refer
to the “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Risk Factors” sections of the
Company’s SEC filings, including, but not limited to, our annual
report on Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, and Cat Daddy Games. 2K’s stable of high quality titles
includes the critically acclaimed BioShock®, Borderlands™, and
XCOM® franchises, the beloved Sid Meier’s Civilization series, the
innovative Evolve™, the popular WWE 2K franchise
and NBA 2K, the #1 rated and #1 selling basketball
franchise*. 2K is headquartered in Novato, California and
is a wholly owned label of Take-Two Interactive Software,
Inc. (NASDAQ:TTWO). For more information, please
visit www.2k.com.
*According to 2008 - 2016 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
April 2016.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K for the fiscal year ended
March 31, 2016, including the risks summarized in the section
entitled "Risk Factors," and the Company's other periodic filings
with the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20160531005275/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorAccess Emanate Communications
for 2KErik Robertson,
415-844-6266erobertson@access-emanate.comorTake-Two Interactive
Software, Inc.Alan Lewis (Corporate Press),
646-536-2983alan.lewis@take2games.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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