PUNE, India, July 24, 2016 /PRNewswire-iReach/ -- Asia-Pacific expected to be the
fastest-growing region in virtual reality market. The presence of
companies such as the Sony Corporation (Japan), HTC Corporation (Taiwan), and Samsung Electronics Co., Ltd.
(South Korea) has helped the
growth of the VR market in the APAC region. The growing consumer
and commercial markets with increased investments in the APAC
region such as Japan, India, and China would help the growth of the virtual
reality market in APAC.Complete report on "Virtual Reality
Market" spread across 170 pages, profiling 13 companies and
supported with 79 tables and 56 figures is now available
at http://www.rnrmarketresearch.com/virtual-reality-market-by-technology-semi-fully-immersive-device-hmd-gesture-tracking-component-sensor-display-software-application-gaming-entertainment-and-industrial-geography-trends-forecasts-to-2014-2020-market-report.html
.
Photo -
http://photos.prnewswire.com/prnh/20160722/392186LOGO
The key players in the "Virtual Reality Market" profiled in the
report are as follows:
- Oculus VR, LLC (U.S.)
- Sony Corporation (Japan)
- HTC Corporation (Taiwan)
- Samsung Electronics Co., Ltd. (South
Korea)
- EON Reality Inc. (U.S.)
- Google Inc. (U.S.)
- Microsoft Corporation (U.S.)
- Vuzix Corporation (U.S.)
- Cyber Glove Systems, Inc. (U.S.)
- Sensics, Inc. (U.S.)
- Leap Motion, Inc. (U.S.)
- Sixense Entertainment, Inc. (U.S.)
This research study is beneficial for following audience:
- Raw material and manufacturing equipment suppliers
- Semiconductor foundries
- Original equipment manufacturers (OEMs) (end-user application
or electronic product manufacturers)
- Research organizations
- Technology standards organizations, forums, alliances, and
associations
- Governments, financial institutions, and investment
communities
- Analysts and strategic business planners
- End users
VR software to play a key role in the virtual reality market.
The virtual reality market for software components is expected to
grow at the highest rate and dominate the virtual reality market
between 2016 and 2022, owing to the increasing adoption of VR
software platforms and applications across the globe. The increased
use of mobile VR would help drive the growth of the VR market for
software components.
The virtual reality market for head-mounted displays to grow at
a high rate during the forecast period. The head-mounted displays
have a high potential for growth, owing to their easy availability
and high demand in gaming applications. Virtual reality
manufacturers witnessed an increased shipment of devices for
various applications such as consumer and commercial among others.
The growing demand for smartphones and the growth of mobile VR in
the near future would drive the virtual reality market. For more
information on "Virtual Reality Market by Component (Hardware
and Software), Technology (Non-Immersive, Semi- & Fully
Immersive), Device Type (Head-Mounted Display, Gesture Control
Device), Application and Geography - Global Forecast to 2022"
research report at
http://www.rnrmarketresearch.com/contacts/inquire-before-buying?rname=393681
.
In the process of determining and verifying, the virtual reality
market size for several segments and sub segments gathered through
secondary research, extensive primary interviews were conducted
with key people. In Tier 1 (35%), Tier 2 (45%) and Tier 3 (20%)
companies were contacted for primary interviews. The interviews
were conducted with various key people such as C-level Executives
(35%), Director Level (25%) and others (40%) from various key
organizations operating in the virtual reality market. The primary
interviews were conducted worldwide covering regions such as
North America (45%), Europe (20%), APAC (30%), and RoW (5%).
On a related note, another research titled Augmented Reality
and Virtual Reality Market Global Forecast to 2022 says, the
global augmented reality market was valued at USD 2.35 billion in 2015 and is estimated to
reach USD 117.40 billion by 2022, at
a CAGR of 75.72% between 2016 and 2022. The market for virtual
reality technology was valued at USD 1.37
billion in 2015 and is projected to reach USD 33.90 billion by 2022, at a CAGR of 57.84%
between 2016 and 2022. The market for HMDs is growing gradually
with their increasing use in the gaming application. Companies such
as Oculus VR, Inc. (U.S.), Samsung Electronics Co., Ltd.
(South Korea), and Microsoft
Corporation (U.S.) are developing HMD devices that are
technologically advanced and cost effective. Companies like Google,
Inc. (U.S.), Oculus VR LLC (U.S.), Microsoft Corporation (U.S.),
Samsung Electronics Co. Ltd. (South
Korea), Qualcomm Inc. (U.S.), Infinity Augmented Reality
Inc. (Israel), Blippar.Com Limited
(U.K.), DAQRI LLC (U.K.), Osterhaut Design Group (U.S.), Magic Leap
Inc. (U.S.), and Metaio GmbH (U.S.), Meta Company (U.S.), Vuzix
Corporation (U.S.), CyberGlove Systems Inc. (U.S.), and Eon Reality
Inc. (U.S.) have been profiled in this 256 pages research report
available at
http://www.rnrmarketresearch.com/augmented-reality-and-virtual-reality-market-by-device-type-hmd-hud-handheld-device-gesture-tracking-projector-and-display-wall-component-sensor-display-camera-and-software-vertical-and-geography-glo-st-to-2022-market-report.html
.
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