Nonny De La Pena And DNE Studios Resurrect History Through
Volumetric Alchemy: The Technological Breakthroughs Behind The
"1906 Atlanta Race Massacre" Set To Debut At SXSW
LOS
ANGELES, March 8, 2025 /PRNewswire/ -- As dawn
breaks over Austin
during SXSW 2025, a spectral revolution materializes at the
intersection of 6th Street and Congress Avenue. Bryonn Bain's
volumetric incarnation of Jesse Max
Barber – the Black journalist who documented the 1906
Atlanta Race Massacre – emerges not as a static hologram, but as a
navigable memory field. Selected for SXSW's XR Experience
Competition, this collaboration between Emmy-winning director Nonny
de la Peña and Digital Nation Entertainment's studio director
Addie Reiss represents a paradigm
shift in historical resurrection through volumetric capture.
Ghost in the Machine: Reconstructing the "1906 Atlanta Race
Massacre" in Augmented Reality
At the core of Barber's compelling presence lies DNE's
Santa Monica volumetric 4D stage –
where 120 bespoke RGB-D cameras orchestrated by Reiss' team
captured Bain's performance, as a holographic presence. DNE's
proprietary structured-light sensors achieved sub-millimeter
spatial resolution – critical for preserving the tremor in Bain's
hands as Barber recounts watching white mobs burn Black-owned
businesses. "We needed forensic-level capture without sacrificing
artistic spontaneity, to convey Bain's testimony and draw the
audience into the story." explains Reiss.
Cinematographer's Gambit: Truth in Photons
In an era of MetaHumans and AI-generated deepfakes, Reiss's
approach to volumetric capture feels radical in its simplicity:
"Record the actor, not an approximation."
"Audiences instinctively recoil from perfect animations, and
emotionally disconnect when viewing machine hallucinations or
haunted marionettes." explains Reiss, whose cinematography work on
both fiction films and documentaries, taught him the difference
between technical precision and emotional veracity. " …it's not AI
trickery, but light and photons bouncing off an actor as a precious
moment unfolds". Viewers can distinguish truth instinctively, and
get drawn into the story by Bain's authenticity.
Reiss's decade-long journey as an innovator in volumetric
capture goes back to the inception of the technology. It is this
blend of technical mastery and storytelling acumen that has defined
Reiss's career. "Volumetric capture for me is a natural progression
of photography," Reiss explains. "From one camera to many, from two
dimensions to three and then four. It's a new science and art,
merging into the role of directing volumetric 4D capture."
Mobile AR as Memory Lens: Democratizing Dimensional
History
The true innovation of 1906 emerges with its
accessibility. Forget expensive holographic displays or bulky
headsets. Users can summon Barber's volumetric presence using
consumer smartphones. Your device becomes a porthole to the past,
giving each user their own perspective on the unfolding events. "As
XR creators, we empower and lead the viewers through the story, yet
never dictate their journey," Reiss emphasizes, underscoring the
power of volumetric capture to finally give audiences agency in how
they experience a scene. "The experience's mobile AR component
transforms audiences into active investigators, and volumetric
capture finally gives them the ability to choose their own
viewpoint as the scene develops."
The Future of Memory: Gaussian Splats on the Horizon
While the 1906 experience utilized traditional photogrammetric
processing, Reiss' team is pioneering next-generation 4D Gaussian
splatting imagery for future projects. "For more than a decade,
volumetric capture has been trapped in a polygon prison," Reiss
explains. Computer graphics, born from synthetic 3D scenes,
dictated that volumetric data be processed and 'solved' into
millions of polygons. "We were striving for photorealism using
fundamentally unreal building blocks."
That's where 3D Gaussian Splatting comes in. "We now reject
polygons entirely," Reiss declares.
"Polygons create hard, synthetic edges, and struggle to recreate
the fine details of life." A reflection, fine hair, a glass of wine
or simply a glint of light—these were near-impossible to capture
and render using classic computer graphics. With Gaussian Splats,
DNE can preserve each photon particle into a light field. "We're
now finally free from building a 3D-mesh model," Reiss states,
"instead we use the cameras and sensors to paint 3D brushstrokes in
space, taking impressions of light in time." The result is
spectacular realism and the ability to convey subtle details
impossible with previous volumetric technologies.
DNE's upcoming projects are all-in on 4DGS. "Now, finally,
volumetric capture has the paints and brushes to fulfill its claim,
to produce an immersive facsimile of reality," Reiss explains.
Why "Real" Matters in a World of Deepfakes
As XR grapples with AI-generated "actors", Reiss sees volumetric
capture—done right—as an ethical imperative. That's why, in an
industry chasing the next machine hallucination, DNE is
betting on reality. "We are now fully committed to
bringing that sense of connection again, between an audience and a
true talent."
Volumetric capture may be the last media stronghold carrying the
legacy of truth.
"We're not just building time machines – we're crafting empathy
engines," Reiss concludes, solidifying DNE's commitment to using
technology to create authentic experiences for the audience.
Experience "1906 Atlanta Race Massacre":
World Premiere, SXSW XR Competition Mar 9-11
2025
Press Contact:
Music Native
9087564563
studio | Digital Nation
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