Wal-Mart Pushes Used Videogames On Its Web Site
09 October 2009 - 3:19AM
Dow Jones News
Wal-Mart Stores Inc. (WMT) has begun selling used videogames on
its Web site, diving deeper into the category dominated by GameStop
Inc. (GME) after testing a used game trade-in program via store
kiosks earlier this summer.
The world's largest retailer by sales lists hundreds of titles
for various game systems at prices Wal-Mart says are 15% to 30%
below new game prices. Most titles indicate the pre-owned version
isn't sold in stores, but free shipping to local stores is
available.
Internet retailer Amazon.com Inc. (AMZN), Toys `R' Us Inc. and
Best Buy Co. (BBY) have each begun some form of a used game program
this year, either issuing credit for future purchases when
consumers trade in old games or offering used games for outright
purchase.
Wal-Mart this summer put kiosks in 77 stores to accept used
games. Representatives for Wal-Mart and GameStop weren't
immediately available for comment Thursday.
But Wedbush Morgan analyst Michael Pachter sees little threat of
meaningful share loss by GameStop's used-game business as a result
of increased competition from other retailers.
"None has thus far been able to attract the core trade-in
consumer [unemployed boys], and we think that only Amazon will make
inroads with this group," Pachter said in a note upgrading GameStop
to outperform from neutral late Wednesday.
Employed customers are less motivated to use games as currency
for purchases, he said. GameStop has a competitive advantage in
that it encourages teenagers to visit and linger in its stores, he
said. "This is not true of Wal-Mart or Toys R Us, and we think that
GameStop's openness to this core customer group will provide a
competitive advantage for years to come."
Amazon might be able to capture as much as 10% of the market and
generate some pricing pressure for GameStop, but that could take
five or more years, Pachter said. Meanwhile, store closings by
Movie Gallery Inc.'s Game Crazy chain and by Blockbuster Inc. (BBI)
reduce competition in the videogame space.
In the current quarter, GameStop should benefit from recent
price cuts on videogame systems and an improved slate of new games
coming out, Pachter said.
"We expect overall September U.S. retail videogame sales to be
up 6% [combined hardware and software], and expect overall industry
sales for the October quarter to track better than company guidance
of -6 to -11%," he wrote. "Similarly, we think that GameStop's Q4
comp guidance of -1 to -7% is conservative."
Used videogames make up as much as a quarter of GameStop's
revenues but at least half the company's profits. Profit margins
are also higher on used games than on new software and videogame
hardware. Wedbush Morgan estimates GameStop controls about 90% of
the U.S. used videogame market.
-By Mary Ellen Lloyd, Dow Jones Newswires, 704-948-9145;
maryellen.lloyd@dowjones.com