WOW! Unlimited Media Inc. (“WOW!” or the “Company”) (
TSX-V:
WOW; OTCQX: WOWMF) announced today its results for the
three months ended March 31, 2021.
Michael Hirsh, Chairman & CEO, commented:
“Our strong first quarter performance and year over year growth
marks another milestone in WOW!’s path to building a global
animation driven entertainment company. As we look forward to a
gradual return to more normal way of life, our teams across both
the animation and networks divisions are focused on executing a
robust 2021, working closely with our clients and partners across
the world.”
KEY HIGHLIGHTS
- The Company
completed the first quarter of 2021 with operating EBITDA of $1.9
million for the three months ended March 31, 2021, as compared to
$0.1 million for the same period in 2020.
- For the first
quarter of 2021, the Company reported net income of $1.3 million,
its highest ever, as compared to a net loss of $1.5 million for the
same period in 2020.
- Both reporting
segments, Animation Production and Networks & Platforms,
reported positive EBITDA for the first quarter of 2021.
- As at March 31,
2021, the Company’s production backlog was $77.0 million. The
Company’s backlog at March 31, 2021, did not include additional
contracts signed subsequent to quarter-end which represented $8.5
million in additional animation work to be completed over the next
24 months.
- The fourth and
final season of Castlevania completed delivery in Q2 2021 and
premiered on Netflix on May 13, 2021, and is currently one of the
top 10 most watched series globally on the streaming platform.
- Mainframe
Studios announced its plans to produce a new 2d-animated series
entitled The Guava Juice Show in partnership with Studio71 and
YouTube sensation Roi Fabito. The show will build on the appeal of
Roi’s blockbuster (16.5 million subscriber) Guava Juice channel on
YouTube. Production of the new series will commence in Q2
2021.
- Additional
production includes a number of new and exciting Barbie projects
for its longstanding customer Mattel, Seasons 5 through 8 of the
series Octonauts for Silvergate, Bee & PupptCat: Lazy in Space
for Netflix, a new, internally developed, animated series which is
being produced in partnership with a leading US based studio, and a
significant new project in partnership with Spin Master, a global
Canadian toy and entertainment company.
-
On February 5, 2021, the Canadian Radio-television and
Telecommunications Commission announced, in a broadcasting
decision, that it had approved the Company’s application to revoke
its Broadcast License. The revocation of the Broadcasting License
nullifies the Company’s obligation to invest $0.6 million of
tangible benefits into the Canadian broadcasting industry. In the
first quarter of 2021, the Company recognized a recovery associated
with the reversal of the tangible benefits obligation into the
consolidated statement of comprehensive income or loss.
-
On February 6, 2021, the Company was granted forgiveness of its
Paycheck Protection Program loan by the US Small Business
Administration and recognized the loan forgiveness of $0.7 million
CAD ($0.6 million USD) into the consolidated statement of
comprehensive income or loss in the first quarter of 2021.
-
On April 29, 2021, the Company announced that the Board of
Directors, working closely with Management, has commenced a process
to explore and evaluate potential strategic alternatives focused on
maximizing shareholder value. These alternatives could include,
among other things, an acquisition, a merger or other business
combination, a financing, a sale of assets, a sale of the Company,
or other strategic transactions that may be available to the
Company.
FINANCIAL HIGHLIGHTS
-
Revenue for the quarter was $15.0 million
-
Operating EBITDA for was $1.9 million.
OVERVIEW OF RESULTS
|
For the three months ended |
$000's,
except per share amounts |
March 31, 2021 |
March 31, 2020 |
|
Revenue |
$ |
14,955 |
$ |
13,695 |
|
Operating EBITDA1 |
|
1,868 |
|
111 |
|
Operating profit (loss)1 |
|
803 |
|
(1,387 |
) |
Operating profit (loss) per
share |
|
|
- basic |
$ |
0.03 |
$ |
(0.04 |
) |
- diluted |
$ |
0.02 |
$ |
(0.04 |
) |
|
|
|
Net income
(loss) |
$ |
1,332 |
$ |
(1,467 |
) |
Earnings (loss) per share |
|
|
- basic |
$ |
0.04 |
$ |
(0.05 |
) |
- diluted |
$ |
0.04 |
$ |
(0.05 |
) |
Weighted average number of
shares outstanding: |
|
|
- basic |
|
32,024,314 |
|
32,024,314 |
|
- diluted |
|
40,603,860 |
|
32,024,314 |
|
|
|
|
1 Operating EBITDA
and operating profit (loss) include amortization of investment in
film and television programming. Refer to discussion under
Consolidated Results for a reconciliation of Operating EBITDA and
Operating profit (loss) to Net income (loss). |
- Revenue for the
three months ended March 31, 2021, was $15.0 million. This included
$6.3 million generated by the Networks and Platforms segment and
$8.7 million for the Animation Production segment for the three
months ended March 31, 2021, bolstered by the continued production
of Madagascar: A Little Wild, Octonauts, seasons 5 through 8, a
significant new project in partnership with Spin Master, various
projects for our long-standing customer Mattel, and the delivery of
episodes of season 4 of Castlevania.
- Operating EBITDA
was $1.9 million, and the net income was $1.3 million, for the
three months ended March 31, 2021.
CONSOLIDATED RESULTS
|
For the three months ended |
$000's |
March 31, 2021 |
|
March 31, 2020 |
|
Revenue |
$ |
14,955 |
|
$ |
13,695 |
|
Amortization of
investment in film and television programming |
$ |
1,635 |
|
$ |
564 |
|
|
|
|
Operating
EBITDA |
$ |
1,868 |
|
$ |
111 |
|
Finance costs |
|
399 |
|
|
564 |
|
Depreciation and
amortization1 |
|
666 |
|
|
934 |
|
Operating profit (loss) |
|
803 |
|
|
(1,387 |
) |
Items affecting
comparability: |
|
|
Share-based compensation expense |
|
56 |
|
|
155 |
|
Forgiveness of CRTC tangible benefits obligation |
|
(585 |
) |
|
– |
|
Deferred income tax expense (recovery) |
|
– |
|
|
(75 |
) |
|
|
(529 |
) |
|
80 |
|
Net income (loss) |
$ |
1,332 |
|
$ |
(1,467 |
) |
1 Excludes amortization of
investment in film and television programming |
|
|
|
|
|
Revenue and Operating
EBITDA
Revenue for the three months ended March 31,
2021, increased by $1.3 million compared to the same period in
2020. For the three months ended March 31, 2021, revenues for the
Networks and Platforms segment increased by $0.3 million and
revenues for the Animation Production segment increased by $1.0
million in comparison to the same period in 2020. The increase in
revenue for the Networks and Platforms segment for the three months
ended March 31, 2021, was primarily the result of an increase in
advertising revenue generated on YouTube in comparison to the prior
year.
The growth in revenue for the Animation
Production segment for the three months ended March 31, 2021, was
driven by the delivery of IP during the period.
Operating EBITDA for the three months ended March 31, 2021,
increased by $1.8 million compared to the same period in 2020. The
higher operating EBITDA for the three months ended March 31, 2021,
was driven by increased revenue and margins in the Animation
Production segment in addition to the recognition of the Paycheck
Protection Program loan forgiveness.
CONFERENCE CALL
The Company will host a conference call at 9:00
a.m. Eastern Time on Friday, May 28, 2021 to discuss the Company’s
financial results.
The conference call can be accessed live by
dialling 1 (877) 825-9920 five minutes prior to the scheduled start
time. The Conference ID is 3398061.
NON-IFRS FINANCIAL MEASURES
In addition to results reported in accordance
with International Financial Reporting Standards (“IFRS”), this
news release includes financial terms that the Company utilizes to
assess the financial performance of its business that are not
measures recognized under IFRS. These non-IFRS financial measures
include operating profit or loss, operating profit or loss per
share, operating EBITDA, and backlog. The Company believes these
supplemental financial measures reflect the Company's on-going
business in a manner that allows for meaningful period-to-period
comparisons and analysis of trends in its business. These non-IFRS
measures have been consistently calculated in all periods
presented.
The Company defines operating profit or loss as
net income or loss excluding the impact of specified items
affecting comparability, including, where applicable, share of gain
or loss of equity accounted investees, impairment of other
intangible assets and goodwill, other non-operational income and
expenses, deferred taxes and other gains or losses. The use of the
term "non-operational income and expenses" is defined by the
Company as those that do not impact operating decisions taken by
the Company's management and is based upon the way the Company's
management evaluates the performance of the Company's business for
use in the Company's internal management reports. Operating profit
or loss per share is calculated using diluted weighted average
shares outstanding and does not represent actual profit or loss per
share attributable to shareholders. The Company believes that the
disclosure of operating profit or loss and operating profit or loss
per share allows investors to evaluate the operational and
financial performance of the Company's ongoing business using the
same evaluation measures that management uses, and is therefore a
useful indicator of the Company's performance or expected
performance of recurring operations.
The Company defines operating EBITDA as profit
or loss net of amortization of investment in film and television
programming, but before interest, taxes, depreciation, and
amortization, adjusted for certain items affecting comparability as
specified in the calculation of operating profit or loss. Operating
EBITDA is presented on a basis consistent with the Company's
internal management reports. The Company discloses operating EBITDA
to capture the profitability of its business before the impact of
items not considered in management's evaluation of operating
performance. Unless otherwise stated, the Company includes the
amortization of investment in film and television programming in
the calculation of operating EBITDA.
The Company defines backlog as
the undiscounted value of signed agreements
for production services and intellectual property in relation
to licensing and distribution agreements for work that has not yet
been performed, but for which the Company expects to recognize
revenue in future periods. Backlog excludes estimates of variable
consideration for transactions involving sales or usage-based
royalties in exchange for licences of intellectual property. The
extent of eventual revenue recognized in future periods may
be materially higher or lower than this amount, depending
upon factors which include, but are not limited to the following:
(i) contract modifications, (ii) fluctuations in foreign exchange
rates for contracts not denominated in Canadian dollars, (iii)
changes to production and delivery schedules, or (iv) valuation
issues in connection with the collectability of fees.
Operating profit or loss, operating profit or
loss per share, operating EBITDA, and backlog do not have any
standardized meaning prescribed by IFRS and therefore may not be
comparable to similar measures presented by other companies. The
Company cautions readers to consider these non-IFRS financial
measures in addition to, and not as an alternative for, measures
calculated in accordance with IFRS.
For additional information regarding the
Company's use of non-IFRS measures, including the calculation of
these measures and a reconciliation of operating EBITDA and
operating profit (loss) to net income (loss), please refer to the
“Reconciliations” section of the Company's management's discussion
and analysis for the year ended December 31, 2020, available on the
Company's website at www.wowunlimited.co and on SEDAR at
www.sedar.com.
Forward-looking Statements
This news release contains certain
forward-looking statements and forward-looking information
(collectively referred to herein as "forward-looking statements")
within the meaning of applicable Canadian securities laws. All
statements other than statements of present or historical fact are
forward-looking statements. Forward-looking statements are often,
but not always, identified by the use of words such as
"anticipate", "achieve", "could", "believe", "plan", "intend",
"objective", "continuous", "ongoing", "estimate", "outlook",
"expect", "may", "will", "project", "should" or similar words,
including negatives thereof, suggesting future outcomes.
In particular, this news release contains
forward-looking statements relating to, among other things: (i)
general economic conditions; (ii) future revenues to be received by
WOW!; (iii) WOW!’s future business prospects and opportunities;
(iv) WOW!’s ability to complete any or all of its proposed
production work; (v) the impact of overhead and cost savings
initiatives at the Company’s Frederator operations; (vi)
Mainframe’s plans to adapt its work from home model; and (vii)
deliveries of Mainframe Studios’ production on a new animated
series.
Management of the Company believes the
expectations reflected in such forward-looking statements are
reasonable as of the date hereof but no assurance can be given that
these expectations will prove to be correct and such
forward-looking statements should not be unduly relied upon.
Various material factors and assumptions are typically applied in
drawing conclusions or making the forecasts or projections set out
in forward-looking statements. Specific material factors and
assumptions include, but are not limited to: (i) the performance of
WOW!'s business, including current business and economic trends;
(ii) capital expenditure programs and other expenditures by WOW!
and its customers; (iii) dependence on key personnel and the
ability of WOW! to retain and hire qualified personnel; (iv) the
ability of WOW! to market its content successfully to existing and
new customers; (v) the ability of WOW! to retain customers; (vi)
the ability of WOW! to obtain timely financing on acceptable terms;
(vii) a stable competitive environment; (viii) WOW!’s ability to
anticipate and adapt to changes in technology and product
consumption patterns; (ix) a stable industry regulatory
environment; (x) ongoing relationships with WOW!’s distributors and
business partners; and (xi) competitive forces within the
entertainment industry. Those material factors and assumptions are
based on information currently available to the Company, including
data from publicly available governmental sources as well as from
market research and industry analysis and on assumptions based on
data and knowledge of this industry which the Corporation believes
to be reasonable. However, although generally indicative of
relative market positions, market shares and performance
characteristics, such data is inherently imprecise.
Forward-looking statements are not a guarantee
of future performance and are subject to and involve a number of
known and unknown risks and uncertainties, many of which are beyond
the control of the Company, which may cause the Company's actual
performance and results to differ materially from any projections
of future performance or results expressed or implied by such
forward-looking statements. These risks and uncertainties include,
but are not limited to, the risks identified in the Company's
Management’s Discussion and Analysis for the year ended December
31, 2020, which has been filed with the Canadian Securities
Administrators and is available on www.sedar.com. Any
forward-looking statements are made as of the date hereof and,
except as required by law, the Company assumes no obligation to
publicly update or revise such statements to reflect new
information, subsequent or otherwise.
Neither TSX Venture Exchange nor its Regulation
Services Provider (as that term is defined in the policies of the
TSX Venture Exchange) accepts responsibility for the adequacy or
accuracy of this release.
About WOW! WOW! is creating a
leading animation-focused entertainment company by producing
top-end content and building brands and audiences on the most
engaging media platforms. The Company produces animation in its two
established studios: Frederator Studios in the USA, which has a
20-year track record; and one of Canada’s largest, multi-faceted
animation production studios, Mainframe Studios, which has a
25-year track record. The Company also operates Channel Frederator
Network on YouTube. The common voting shares of the Company and
variable voting shares of the Company are listed on the TSX Venture
Exchange (TSX-V: WOW) and the OTCQX Best Market (OTCQX: WOWMF).
Neither the TSX Venture Exchange nor its
Regulation Services Provider (as that term is defined in the
policies of the TSX Venture Exchange) accepts responsibility for
the adequacy or accuracy of this release.
Further information available at: Website:
www.wowunlimited.co
Contact: Bill Mitoulas, Investor Relations
Tel: (416) 479-9547
Email: billm@wowunlimited.co
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