- Six-part series to be seen first on ESPN2 and the ESPN app
on Saturday, June 13 at 5:00 p.m. (EDT)
- Fans can binge watch all six episodes this Saturday
- Gamer to racer series filmed last year in Las Vegas and California
- Follows the progress of 10 world-class motorsport gamers
competing for the chance to earn a real-world race drive worth more
than US$1 million
MIAMI, June 9, 2020 /PRNewswire/ -- The six-part
documentary on Engine Media/Torque Esports' (TSX-V: GAME) (OTCQB:
MLLLF) ground-breaking "gamer to racer" esports program, World's
Fastest Gamer, is set to have its debut this Saturday on
ESPN's (NYSE: DIS) networks.
World's Fastest Gamer brought together 10 of the world's fastest
esports racers last year to compete for the chance to earn a
real-world race drive worth more than US$1 million thanks
to Engine Media (which is scheduled in July to change its name
from Torque Esports following the recent acquisition of Frankly
Inc. and WinView Inc.)
The 10 racers from US, Canada,
UK, France, Germany, Hong
Kong, Chile, Macedonia and Poland began a 10-day test on track and online
in Las Vegas and travelled through
Los Angeles to San Francisco before returning to Vegas via
Yosemite National Park.
The competition featured road course track tests in Las Vegas, Thermal Raceway near Palm Springs, Willow Springs Raceway,
WeatherTech Raceway Laguna Seca and a chance to sample an 800
horsepower dirt track sprint car in Merced, California.
Major esports competitions were staged at a downtown
Los Angeles rooftop location and
Treasure Island in the middle of
San Francisco bay.
Former gamer to racer standouts Jann
Mardenborough (Nissan PlayStation GT Academy winner) and
Rudy van Buren (inaugural World's
Fastest Gamer winner) took charge of the World's Fastest Gamers as
coaches for "Team Blue" and "Team Orange" while ex-Monaco Grand
Prix, two-time Indy 500 and three-time Rolex 24 at Daytona winner
Juan Pablo Montoya was the head
judge for the competition.
All six 30-minute episodes will debut this Saturday at
5:00 p.m. on ESPN2 and will also be
available via the ESPN app. Series one of World's Fastest Gamer was
also shown on ESPN along with other networks including Sky UK, CNBC
and Fox Sports.
"The concept of World's Fastest Gamer brings together the best
of the best, regardless of what game or gaming platform they
compete on - PC, console or even mobile games," Torque Esports
President and CEO and World's Fastest Gamer creator, Darren Cox said.
"The documentary follows the progress of these gamers as we
tested them to the limit both on track and in virtual racing
competitions. We also put them through intensive mental and
physical fitness tests – our goal was to not just find out who was
fast, but who was best prepared to become a successful racing
driver.
"We're thrilled to work with ESPN again for World's Fastest
Gamer season two. US fans will get a great opportunity to binge
watch the entire six-part series this Saturday."
The winner of the competition earned a real-world race drive
with Jenson's Button's team in the GT World Challenge Europe
series. British gamer James Baldwin
was selected as the competition winner and will drive a McLaren
720S GT3 for Jenson Team Rocket RJN this season starting at Imola
in Italy on July 26.
ESPN has also been the US broadcast home for Torque Esports' The
Race All-Star Series powered by ROKiT Phones. The weekly global
esports racing competition was created on the eve of the
subsequently cancelled Australian Formula 1 Grand Prix and has
featured some of the biggest names in international motorsport
including Fernando Alonso,
Jenson Button, Juan Pablo Montoya, Mario Andretti, Sebastian Vettel and Max
Verstappen.
Torque Esports Corp. last week announced that it has submitted
an application to list its common shares on the NASDAQ Capital
Market. The news follows the completion of the acquisition of
Frankly Media and WinView by Torque which will soon change its name
to Engine Media Holdings, Inc. ("Engine Media").
More About Torque Esports
Torque is focused on accelerating new, live, immersive esports
and interactive gaming experiences for consumers through its
partnerships with traditional and emerging media companies and
providing online interactive technology platforms and monetization
services. To date, Torque's combined companies have clients
comprising more than 1,200 television, print and radio brands
including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek and
Cumulus; dozens of gaming and technology companies including EA,
Activision, Blizzard, Take2Interactive, Microsoft, Google, Twitch
and Ubisoft; and have connectivity into hundreds of millions of
homes around the world through their content, distribution and
technology.
Torque Esports brands and businesses include UMG, Stream
Hatchet, Eden Games, IDEAS + CARS,
The-Race.com, WTF1 and Allinsports - for more information
visit: www.torqueesport.com; Frankly and its wholly-owned
subsidiary Frankly Media LLC, which provides a complete suite of
online content and monetization solutions - for more information
visit: www.franklymedia.com; and WinView, Inc., a Silicon
Valley-based company, a pioneer in mobile gaming and interactive
second screen viewing and the owner of a portfolio of foundational
patents in the field of interactive media - for more information
visit: www.winview.tv.
For more information, visit www.torqueesport.com
Cautionary Statement on Forward-Looking Information
This news release contains "forward-looking information" and
"forward-looking statements" (together, "forward-looking
statements") within the meaning of applicable Canadian and
United States securities laws.
Often, but not always, forward-looking information can be
identified by the use of words such as "plans", "expects" or "does
not expect", "is expected", "estimates", "intends", "anticipates"
or "does not anticipate", or "believes", or variations of such
words and phrases or state that certain actions, events or results
"may", "could", "would", "might" or "will" be taken, occur or be
achieved. Forward-looking information contained in this news
release include, but are not limited to, statements relating to the
Torque's filing of a listing application with NASDAQ and its plans
to file a Form 40-F with the United States Securities and Exchange
Commission and any regulatory or other approvals required in
connection therewith, Torque's expectations for growth in its
operations and business and Torque's plans for submission of
resolutions for shareholder approval. In respect of the
forward-looking information contained herein, Torque has provided
such statements and information in reliance on certain assumptions
that management believed to be reasonable at the time, including
assumptions as to obtaining required regulatory approvals.
Forward-looking information involves known and unknown risks,
uncertainties and other factors which may cause the actual results,
performance or achievements stated herein to be materially
different from any future results, performance or achievements
expressed or implied by the forward-looking information. Actual
results could differ materially from those currently anticipated
due to a number of factors and risks. Accordingly, readers
should not place undue reliance on forward-looking information
contained in this news release.
The forward-looking information contained in this news release
are made as of the date of this release and, accordingly, are
subject to change after such date. Torque does not assume any
obligation to update or revise any forward-looking information,
whether written or oral, that may be made from time to time by us
or on our behalf, except as required by applicable law.
Neither the TSX Venture Exchange nor its Regulation
Services Provider (as that term is defined in policies of the TSX
Venture Exchange) accepts responsibility for the adequacy or
accuracy of this release.
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SOURCE Torque Esports Corp.