Autodesk Launches Stingray Game Engine at GDC Europe 2015
03 August 2015 - 10:00PM
Business Wire
At the Game Developers Conference (GDC) Europe 2015, Autodesk
(NASDAQ:ADSK) announced that its new Stingray game engine will be
available to game developers worldwide beginning August 19, 2015.
Later this summer, Autodesk will also offer Autodesk Maya LT
Desktop Subscription customers access to Autodesk Stingray as part
of their subscription.
This Smart News Release features multimedia.
View the full release here:
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Autodesk Launches Stingray Game Engine at
GDC Europe 2015. (Photo: Business Wire)
Built on the powerful, data-driven architecture of the Bitsquid
engine, which Autodesk acquired in 2014, Stingray is a
comprehensive new platform for making 3D games. The engine supports
a host of industry-standard game development workflows and includes
powerful connectivity to Autodesk 3D animation software that
simplifies game development across a wide range of platforms.
“Between Augmented Reality, Virtual Reality and the
proliferation of mobile platforms, the games industry is undergoing
a major transition, which poses new complexities for both AAA and
indie game developers. Autodesk developed Stingray with these
challenges in mind, and we’re excited to share its debut with the
game developer community,” said Autodesk senior vice president,
Media & Entertainment, Chris Bradshaw. “Stingray makes it easy
and intuitive for artists with varying skill sets and programming
expertise to create the next generation of 3D blockbuster games,
entertainment and even architecture.”
Stingray feature highlights include:
- Seamless Art-to-Engine Workflow:
Import, create, iterate, test and review 3D assets and gameplay
faster with a one-click workflow and live link between Stingray and
Autodesk 3D animation software.
- Modern Data-Driven Architecture:
A lightweight code base gives game developers the freedom to make
significant changes to the engine and renderer without requiring
source code access.
- Advanced Visuals and Rendering:
Produce visually stunning games with a powerful rendering pipeline,
physically-based shading, advanced particle effects, post processed
visual effects, lightmap baking and a high-performance reflection
system.
- Proven Creative Toolset:
Stingray includes proven solutions like Beast, HumanIK, Navigation,
Scaleform Studio (UI technology built on Scaleform), FBX,
Audiokinetic Wwise and NVIDIA PhysX.
- Versatile Game Logic Creation:
Stingray includes a wide range of development tools making game
creation more accessible for game makers with varying levels of
experience - including visual node-based-scripting and Lua
scripting. C++ source code will also be available as an additional
purchase upon request.
- Multiplatform Deployment and
Testing: Quickly make and apply changes to gameplay and visuals
across supported platforms: Apple iOS, Google Android, Microsoft
Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4
and Microsoft XboxOne.
Autodesk previewed Stingray at GDC 2015 earlier this year in San
Francisco. Since then, game developers around the world have signed
up for Autodesk’s beta program, shipped games using this technology
and provided the feedback including:
“Stingray’s data-driven architecture and flexibility have helped
us build a broad portfolio of games, and quick iteration times for
both code and content creators has boosted our productivity
significantly. The engine has been a key success factor for us
because we’re able to produce high quality games in a shortened
timeframe. We’re excited to see how Autodesk will continue to
evolve the engine,” shared Martin Wahlund, CEO of Fatshark.
“We never know what kind of games we're going to create, and the
engine is good for that. It really allows us to just make anything.
We can make an FPS or an RTS, or a top-down shooter, or a
role-playing game, or whatever. It's not tied to a specific genre,”
explained Johan Pilestedt, CEO, Arrowhead Game Studios.
The Stingray engine can also be used in design environments and
is an informative next step to further understand design data
before anything is physically built. The engine’s real-time digital
environment, on a powerful, data-driven architecture, is programmed
to look and feel like the physical world. Through the high-end
development tools and visual scripting system, customers can
program objects, light effects, environmental elements, materials,
and entourage elements to behave and react as they would in the
physical world.
Connected to Autodesk 3ds Max, architecture, engineering and
construction customers can import Autodesk Revit data into 3ds Max,
add content to the 3ds Max scene and then place that scene in the
Stingray engine to explore, animate, and interact in the designed
space.
Pricing and Availability
Autodesk Stingray runs on Windows and will be available via
Autodesk Subscription starting August 19, 2015 for $30 US MSRP per
month. Later this summer, Autodesk plans to offer Maya LT Desktop
Subscription customers access to the engine as part of Maya LT. For
more details about Stingray, visit:
www.autodesk.com/stingrayengine
About Autodesk
Autodesk helps people imagine, design and create a better world.
Everyone—from design professionals, engineers and architects to
digital artists, students and hobbyists—uses Autodesk software
to unlock their creativity and solve important challenges. For more
information visit autodesk.com or follow @autodesk.
Autodesk, the Autodesk logo, 3ds Max, Beast, FBX, HumanIK, Maya
LT, Revit and Scaleform are registered trademarks or trademarks of
Autodesk, Inc., and/or its subsidiaries and/or affiliates in the
USA and/or other countries. All other brand names, product names or
trademarks belong to their respective holders. Autodesk reserves
the right to alter product and services offerings, and
specifications and pricing at any time without notice, and is not
responsible for typographical or graphical errors that may appear
in this document.
Apple® iOS, Google® Android®, Microsoft® Windows 7® and Windows
8®, Oculus Rift DevKit 2, Sony® PlayStation® 4 and Microsoft®
XboxOne®.
© 2015 Autodesk, Inc. All rights reserved.
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version on businesswire.com: http://www.businesswire.com/news/home/20150803005323/en/
Autodesk, Inc.Alexandra Constantine,
415-547-3575alexandra.constantine@autodesk.com
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