As Player Demand Increases for Multiplayer Experiences, Unity Announces Enhanced Support in Unity 6
08 April 2024 - 11:00PM
Business Wire
Unity continues to invest in supporting
developers creating multiplayer experiences - no matter the game
engine they use or target platform
As highlighted in the 2024 Unity Gaming Report, even as the
gaming industry faced economic challenges, multiplayer games are
still proving tremendously successful. 68% of studios using Unity
are developing multiplayer games in an effort to reach greater
player engagement through competition and community building. As
multiplayer game development and operating a live game service
remain a complex undertaking for studios of all sizes, Unity (NYSE:
U), the world’s leading platform of tools for creators to build and
grow real-time games, apps, and experiences across multiple
platforms, remains committed to supporting developers by
streamlining the entire development process via a suite of flexible
and extensible tools that they can use regardless of the game
engine they choose or the platform they are targeting:
- Unity Gaming Services (UGS) have been used by studios
like StickyLock and Triangle Factory to deliver exciting and
engaging co-op and multiplayer experiences across multiple
platforms.
"We chose multiplayer UGS because we wanted
to have a third party take care of all complex logic for us so we
could focus on the core gameplay of Histera. We use quite a few
services from UGS, and it's very useful to get them with one single
provider. There's less glue between various services for us to
worry about,” said Jamel Ziaty, Producer, StickyLock.
“Unity's Multiplayer Services has reduced
development time on player features from a few weeks to a few days.
Had we built everything ourselves, it would’ve required more
resources and significantly more funds,” said Pieter Vantorre, CTO,
Triangle Factory.
- Additionally, Unity’s Multiplayer Hosting, leveraged by
over 400 studios worldwide, provides dedicated
high-concurrency servers with 99.95% uptime and may reduce costs
between 30-40%. Unity Multiplay Hosting will receive these
capabilities prior to the launch of Unity 6 this fall.
- Bring Your Own Cloud: This gives studios the ability to run
their game in their own cloud account, with support from major
providers like GCP, AWS, Azure and more.
- Flexibility and Choice: Developers can connect and use existing
accounts on their chosen cloud providers marketplaces.
- Additional CICD & observability options: In order for
studios to build their CICD pipeline, they need a new external
bucket upload and build tagging options; new self-serve logs and
metrics export will improve a studio’s ability to observe their
game and analytics.
“The rise in multiplayer games the industry overall is
witnessing has driven change and choice not only in the tools
leveraged in development but in the hosting infrastructure
landscape. Game studios now have the choice, bare metal versus
cloud hosting and a multitude of providers,” said Benjy Boxer, SVP
& GM, Unity Cloud. “Unity Multiplay Hosting hosts over 77
million game sessions in a month and continues to demonstrate its
ability to scale supporting more than 3 million concurrent users at
any given moment. This service is a critical business area for
Unity that will see continued investment and new features as part
of the Unity 6 launch later this year.”
Additional multiplayer features and support developers can
expect to see in Unity 6 are:
- Multiplayer Play Mode that gives developers the ability
to quickly test game functionality in editor.
- Multiplayer Center streamlines a project set-up.
- Multiplayer for VR games will get support via the new
Multiplayer VR template built on Open XR.
- Relay and Multiplay Hosting will further streamline
development, playtesting, and deployment.
- Unity Multiplayer services including matchmaking, lobby,
and voice chat will be fully integrated into the Unity Editor.
- Distributed Authority: A network topology that game
developers can use to build large scale multiplayer games with deep
simulation, in a cost-effective way without the complexity of
dedicated servers.
To learn more about studios using Unity Gaming Services and
Multiplay Hosting capabilities, visit the blog or download the
recently released Megacity Metro sample game that provides a
blueprint for end-to-end multiplayer development in Unity.
About Unity
Unity [NYSE: U] is the world's leading platform of tools for
creators to build and grow real-time games, apps, and experiences
across multiple platforms, from mobile, PC, and console, to spatial
computing. For more information, visit Unity.com.
Forward-Looking Statements
This publication contains “forward-looking statements,” as that
term is defined under federal securities laws, including, in
particular, statements about Unity's plans, strategies and
objectives. The words “believe,” “may,” “will,” “estimate,”
“continue,” “intend,” “expect,” “plan,” “project,” and similar
expressions are intended to identify forward-looking statements.
These forward-looking statements are subject to risks,
uncertainties, and assumptions. If the risks materialize or
assumptions prove incorrect, actual results could differ materially
from the results implied by these forward-looking statements.
Further information on these and additional risks that could affect
Unity’s results is included in our filings with the Securities and
Exchange Commission (SEC) which are available on the Unity Investor
Relations website. Statements herein speak only as of the date of
this release, and Unity assumes no obligation to, and does not
currently intend to, update any such forward-looking statements
after the date of this publication except as required by law.
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Kelly Ekins kellye@unity3d.com
Unity Software (NYSE:U)
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