About us: Aurora Mobile (NASDAQ: JG) established in 2011, is a
leading customer engagement and marketing technology service
provider in China. Its business
includes notification services, marketing growth, development
tools, and data products. As its sub-brand, MoonFox Data is a
leading expert in data insights and analysis services across all
scenarios, aiming to help companies gain market insights and
empower precise decision-making.
SHENZHEN, China, Dec. 17,
2024 /PRNewswire/ -- According to data from the Game
Publishing Working Committee, China's gaming market achieved actual sales
revenue of RMB 91.77 billion between July and September 2024, reflecting a year-over-year
growth of approximately 9.0%. Of this, the mobile gaming market
generated RMB 65.66 billion, showing
a 1.2% increase year-over-year. Mobile games continue to play a
significant role in the Chinese gaming market, with the launch of
new titles like Naraka: Bladepoint and Dungeon & Fighter:
Origin providing a notable boost to domestic sales.
At the same time, the global market remains a key focus for
Chinese gaming companies in their expansion efforts. As experienced
players in global markets, how have the exports of the gaming
industry performed? What are the development trends for leading
products?
I. Global Market Returns to Growth: Black Myth: Wukong
Reaches Global Audiences and Drives Revenue Growth
Actual Sales Revenue of Chinese Self-developed
Games in global Markets (Q3 2023 - Q3 2024)
Quarter
|
Sales Revenue (USD
100 Million)
|
QoQ Growth Rate
(%)
|
2023 Q3
|
42.8
|
|
2023 Q4
|
38.8
|
-9.4 %
|
2024 Q1
|
40.8
|
5.0 %
|
2024 Q2
|
44.8
|
9.9 %
|
2024 Q3
|
51.7
|
15.4 %
|
Data Source: Game
Publishing Working Committee of the China Audio-Video and Digital
Publishing Association (hereinafter referred to as "Game Publishing
Working Committee")
|
Data Cycle: July
2023 - September 2024
|
In terms of market size, Chinese self-developed games have
increasingly influenced global markets, with sales revenue
continuing to grow. According to data from the Game Publishing
Working Committee, actual sales revenue from Chinese self-developed
games in the global market reached USD 5.169
billion in Q3 2024, marking a year-over-year growth of 20.8%
and a quarter-over-quarter increase of 15.4%. Since the end of
2023, revenue from gaming exports has entered a rapid growth
phase.
The heightened growth rate in Q3 2024 was partly driven by the
booming gaming console market, with Black Myth: Wukong
making a significant impact. It is estimated that within the first
month of its release on August 20,
2024, the game sold over 20 million copies and generated
more than USD 960 million in revenue,
setting a new domestic sales record for AAA games.
In China, Black Myth:
Wukong significantly raised public awareness of the product,
receiving praise from major media outlets such as People's
Daily and Xinhua News Agency, which highlighted its
positive impact on cultural dissemination. From a cultural tourism
perspective, the game features over 27 scenic spots in Shanxi, including Qianfo Temple (also known as
"Xiaoxitian"), Yungang Grottoes, and Huayan
Temple, which spiked interest in travel routes like
"Destiny People - Shanxi Tourism."
During Q3, bookings for accommodations in Shanxi's national-level tourism resorts surged
by over 200%, with more than 70% of visitors belonging to the '80s
and '90s generations.
In the consumer market, on August 16,
2024, Luckin Coffee released a co-branded teaser poster for
"Where is the road (deer)?" followed by a product acquisition guide
on the 18th. On August 19, the
co-branded product "Tengyun Cuisine" was launched. According to
MoonFox Data, this product launch significantly increased customer
unique visitors (UV), with the UV index surpassing July's average
by about 40% on the same day.
Globally, the success of Black Myth: Wukong allowed many
international players to gain a deeper understanding of the
Journey to the West IP. Viewership of the 1986 TV series
Journey to the West on platforms like YouTube surged, and
some players began summarizing the storylines and characters in
quick-reference formats of "text + illustration," enabling others
to familiarize themselves with the game's background in just 30
minutes. Additionally, characters and narratives from Journey to
the West began attracting more attention from international
players. In the future, more traditional Chinese cultural content
could be introduced globally through games and similar media.
Black Myth: Wukong has successfully pioneered this path,
providing a new reference point for the international expansion of
Chinese games.
II. Whiteout Survival Maintains Top Rankings: New
Games Continue to Demonstrate Strong Market Performance
While the gaming console market is experiencing accelerated
growth, it remains relatively small compared to the overall scale
of mobile games, which continue to be the core focus for global
gaming exports. In the domestic market, mobile games account for
over 70% of the total global sales revenue for self-developed
Chinese games, and this share continues to rise year by year. Many
new games are steadily increasing their revenue, with gameplay and
genre integration emerging as key strategies for customer
acquisition in the current mobile game market.
November 2023 -
October 2024: Whiteout
Survival Top 3 global Revenue Countries
Country
|
Proportion
|
Total
Revenue
|
United
States
|
32.31 %
|
268,746,584
|
South Korea
|
13.38 %
|
111,317,981
|
Japan
|
10.04 %
|
83,501,136
|
Data Source: MoonFox
iApp;
|
Data Cycle: November
2023 - October 2024
|
Whiteout Survival consistently ranks at the top for
revenue growth. According to MoonFox Data, by October 2024, the game reached 7.064 million
downloads, reflecting a month-over-month increase of 9.3%. During
the same period, its revenue exceeded USD
108 million, with a month-over-month growth of 8.9%. As a
simulation game (SLG), Whiteout Survival leverages
China's strengths in the genre.
The game builds on traditional 4X heavy strategy gameplay while
incorporating lighter mechanics, such as idle and simulation-based
elements.
In terms of user acquisition strategy, Whiteout Survival
has selected Facebook as its primary platform, utilizing its
snow-themed content for marketing. This rich experience in user
acquisition has further propelled the game's growth, boosting both
revenue and downloads.
Regarding market share, the United
States is the game's largest market, accounting for nearly
30% of its revenue. Excluding mainland China, Japan
and South Korea are the second and
third-largest markets, each contributing around 10%. Due to the
high average revenue per user (ARPU) in the U.S., it remains a
primary target market for mid-to-heavy games. While South Korea and Japan also have high user willingness to pay,
their market players tend to have clearer genre preferences,
resulting in relatively smaller shares.
Looking ahead, Whiteout Survival is expected to expand
further into markets such as Saudi
Arabia, Germany, and other
regions in the Middle East,
North Africa, and Europe, driving additional user growth.
November 2023 -
October 2024: PUBG Mobile Top
3 global Revenue Countries
Country
|
Proportion
|
Total
Revenue
|
United
States
|
7.38 %
|
81,619,206
|
Saudi Arabia
|
2.57 %
|
28,435,212
|
Japan
|
2.05 %
|
22,637,083
|
Data Source: MoonFox
iApp;
|
Data Cycle: November
2023 - October 2024
|
PUBG Mobile has recently experienced slower monthly
revenue growth but remains among the top three global games.
According to MoonFox Data, by October
2024, the game reached 6.85 million downloads, reflecting a
year-over-year decrease of 5.3%. During the same period, its
revenue reached USD 89.34 million,
marking a year-over-year growth of 4.7%. As an older title, PUBG
Mobile now faces challenges in generating large-scale revenue
growth in mature markets. The game has fully developed major
population markets like Indonesia
and Turkey, and its current
download volumes are maintained in the 400K to 600K range.
As the market matures, revenue and download growth for top games
are expected to slow further. To drive continued revenue growth,
battle royale and FPS games will need innovative gameplay or IP
collaborations.
Additionally, several new games have entered the Top 30
rankings, with some experiencing exponential revenue growth. For
example, Fishing Master, developed by Ark Game, launched
internationally in August and achieved nearly USD 5 million in revenue by October. Taiwan, Japan, and the
United States were the major contributors to its revenue,
with the U.S. market accounting for nearly 30% of total downloads.
Given its revenue situation, the game has not yet achieved
significant promotion or user monetization in the U.S., indicating
potential for further growth in this market.
In general, new games continue to drive steady growth in
China's gaming exports, and the
global market remains vast, with regions like Latin America and the Middle East/North
Africa offering significant development opportunities.
However, the gaming industry faces challenges such as gameplay
stagnation, fixed genre models, and homogeneous user acquisition
strategies. Players' online time is increasingly being diverted by
other forms of entertainment, with platforms like TikTok and Kwai
emerging as major competitors for gaming products.
In light of these challenges, innovation in gameplay and
presentation is crucial. Game companies should focus on emerging
areas such as mini-games, cloud gaming, and Web3-based blockchain
games, as these trends hold significant potential for driving the
next wave of growth in the gaming industry.
Website: https://www.moonfox.cn/
Contact number: 400-888-0936
Name: Felix
Title: Director of Sales, Industry Insight Division
Tel: +86 -13366276383
Email: zhouzt@jiguang.cn
Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road,
Chaoyang District, Beijing,
China
Name: Janette Zhou
Title: Marketing Manager
Tel: +86-13928239332
Email: zhouxt@jiguang.cn
Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road,
Chaoyang District, Beijing,
China
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SOURCE Aurora Mobile Ltd